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RPG Mythbusters: The Tavern is the Best Place to Start Your D&D Adventure

The tavern. It’s the start of 23 different campaigns that DM Tony has been in over the last three decades. It’s a fantasy adventure trope and gets a lot of hate out there for being basic and unimaginative, but is that necessarily a bad thing?

In this episode, Tony, Chris, and Dave return to our RPG Mythbusters series and test the myth, “Is a tavern the best place to start an adventure?” Will it be confirmed, plausible, or busted?

When DMs Go To War… Again? 3 Wise DMs 4 Best Ways To Run Epic Mass Combat In D&D.

Either in realistic settings, or fantastic ones like Middle Earth or Star Wars, there is nothing quite as visually awesome as an epic battle between grand armies, as these are often the main events within stories which can include a cast of hundreds or even thousands. Soldiers will cross swords, exchange gunfire, or dog fight in space fighters in a spectacularly cinematic fashion as the fate of the universe or world hangs in the balance. So, it makes perfect sense that you would want to bring this to your tabletop RPG, but this can be easier said than done. 

Regardless of the system you have been running your players through, there are plenty of rules you can find to handle a mass combat scenario. 

However, this style of event is significantly different from what your group is used to and, likewise, may not be something which you want to attempt a cold open for in a pivotal moment of your game. This is why we have drawn up a list of different ways this can be approached so that, when the Gates of Mordor need to be stormed, you will use the way which works best for both you and your players.

Forged in Fire Part Deux: Our Top 3 Homebrews For 5e: Narya, The Ring of Fire, Excalibur, and the Nazgul!

In a recent episode, we discussed a listener question about homebrewing magic items that are based off our favorite books, movies, myths, and television series. This is something that every DM and GM is going to do… heck, it might even be the reason you got behind the screen in the first place!

She’s A Mystery To Me: How Long To Keep Secrets And Clues From Your Players In Your D&D Game

One of the beauties of TTRPGs is the ability to not just watch or read an amazing story, but to experience it… to create it. The mystery, the action, the climactic battle between good and evil; D&D gives us the ability to create our favorite stories.

One of the most important aspects of that, as the DM, is creating a level of mystery to the story that the players get the chance to uncover as they delve deeper into the adventure. In this episode, Tony, Chris, and Dave discuss a listener question about their mystery that they’re planning on having last for 10 levels and ask, “am I being cruel by leaving them in mystery so long?”

Forged in Fire: 3WDs Top 3 Homebrews For 5e: The Sword of Power, Zeus’ Thunderbolt and Demonic Bob Ross

In our recent episode, we discussed a listener question about homebrewing magic items that are based off our favorite books, movies, myths, and television series. Specifically, they were hoping to translate the legendary Shardblades from Brandon Sanderson’s epic series, The Stormlight Archives. We discussed several of our own homebrew items that we’ve instituted in our … Read more

Whatcha Got Cookin’? – 3WDs Top 9 Tips To Homebrewing Magic and Magical Items From Pop Culture In Your D&D Campaign

Homebrewing has been part of the game since its inception. Hell, the game itself is a homebrew of wargames! We’ve discussed homebrewing in previous episodes and articles, but a listener asks the question about how to homebrew magic items and monsters from well-known pop culture sources (like Brandon Sanderson’s Cosmere Universe.)

In this episode, Tony, Chris, and Dave discuss their top nine tips to pulling in objects and ideas from existing beloved pop culture properties and making them have the same level of gravitas as the book, series, or movie that they come from.

You Say It’s Your Birthday – 3WD Reveals 7 Tips That Will Help You Build Your Own Very Special One-Shot D&D Game

Birthday games. Several of our recent articles and episodes discuss our passion for running birthday games for our game group, whether it be D&D, the OSR, Avatar Legends, or the classic Marvel Super Heroes system; it’s become our thing.

In this episode, Tony, Chris, and Dave discuss the recent Birthday Game they ran where The Doctor teamed up with the Sensational She-Hulk and members of the Avengers and the Fantastic Four to stop the impending Cyberman invasion orchestrated by the wielder of the Cosmic Control Rod, Annihilus, and do battle against the Brood in a giant Space Whale (believe us…. It made way more sense at the table!)

We then discuss our 7 best tips to help you build your own Very Special One-Shot for Birthdays or any other day!

What’s In A Name? 5 Tips to Worldbuilding by Naming Magic Items in Your D&D and TTRPG Games

From King Arthur’s Excalibur to the mighty hammer of Thor, Mjölnir, the history of fantasy is filled with iconic magic items. Their names take them from something simple, like a sword or hammer, and make them as much a part of the story as the characters who wield them. 

I’d like to share a funny scene that has played out in my head numerous times over my years playing D&D…

Bilbo, Gandalf, and the dwarves have made their way to the Last Homely House at Rivendell after their escape from the goblins. Lord Elrond investigates the ancient runes that adorn the magical swords the party found in the troll’s cave, finally turning to Gandalf after some time, “This weapon is called…+1 sword of goblin-slaying!”

Now, any of us that have read The Hobbit and/or The Lord of the Rings trilogy will recognize that particular sword as the fabled Glamdring, also known as “Foe-hammer” and “Beater” (Yeah, it has three different names. Tolkien was a master at deep lore). That’s a fair bit better than if Elrond had used it’s D&D equivalent’s name, as in my adapted scene above.

While not every magic item needs a collection of names like the aforementioned Glamdring, letting things like a +1 sword or Armor of Invulnerability into your world without anything more than a rules-based description as a name can diminish the power they can have outside of what they do.

Christmas One-Shots: 3 Wise DMs Top 8 Holiday D&D Plots To Give Your Party A Reason For The Season

The holidays provide opportunities for many things. Like good food, visiting with friends, and running holiday-themed one-shot games. You know, the kind of games which have nothing to do with the plot of your campaign but are light hearted and fun as hell.

And while this session should be memorable, odds are your schedule was pretty tight before any of the holiday madness even began. To help you make your own holiday-themed game we have put together a list of eight of our plots of Christmases Past which were very successful and a ton of fun. Hopefully these will provide you with a starting point and inspiration for your own adventure or at the very least some amusement.

Damage, Inc. – 3WD Discuss What Hit Points Represent And How To Improve Your D&D Game By Changing Your Perspective

What do Hit Points represent? Who knew that this was a controversial question on par with asking about Alignment? Following our episode reviewing the Avatar Legends RPG and their use of Fatigue and Conditions, we posed the question regarding what hit points represent on our socials and the response was impressive.

In this episode, Tony, Chris, and Dave take a deeper dive into what Hit Points represent in their games, how they describe the loss of them, and how other systems approach one of the oldest traditions of D&D.