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Changes – 3 Wise DMs Absolutely Best Tips For The Player That Wants To Change Their D&D Character Class

What do you do when your player is unhappy with the direction of their class and wants to change over into a new class mid-campaign, but with the same character?

In this episode, Tony, Chris, and Dave answer a listener question about their player that wants to change their character’s class from Paladin to Sorcerer at 5th level. We delve into not just the narrative components of a change like this, but also the mechanical effects that such a change would inevitably bring. Along the way, we offer tips, tricks, and questions you should ask yourself if you’re planning on something like this in your own games.

She’s A Mystery To Me: How Long To Keep Secrets And Clues From Your Players In Your D&D Game

One of the beauties of TTRPGs is the ability to not just watch or read an amazing story, but to experience it… to create it. The mystery, the action, the climactic battle between good and evil; D&D gives us the ability to create our favorite stories.

One of the most important aspects of that, as the DM, is creating a level of mystery to the story that the players get the chance to uncover as they delve deeper into the adventure. In this episode, Tony, Chris, and Dave discuss a listener question about their mystery that they’re planning on having last for 10 levels and ask, “am I being cruel by leaving them in mystery so long?”

I’m Ready For My Spotlight: 7 Tips To Help Your Character Find Their Voice In D&D and Other TTRPGS

Greetings gamers from all systems, places, and timelines.

Recently, we released a podcast from a listener’s question on how to handle a player that wants to be in every scene as if they were the star of the show. But, just as many times, we have encountered a wide range of equally reserved players, who can be anywhere from being somewhat uncomfortable with taking the lead in a scene to doing a five hour impersonation of Silent Bob. This could be for a number of reasons, such as that they are newer to the system or haven’t found their groove at the table. 

Likewise, this can happen with experienced players who are on their seventh character and this particular one just isn’t clicking. Because how you conceptualize someone in your head is almost never how they end up once the game starts. Like Gerald who was intended to be a fearless knight, but during the actual game ended up more like John Ritter from Three’s Company. If any of this sounds familiar then you are in luck. As we have composed a list of seven tips to help you bring out your character’s potential without turning you into an obnoxious power gamer, like myself, in the process.

Share and Share Alike: 3WDs Top Tips For Dealing With D&D Players Who Won’t Share The Spotlight

Sharing. It’s one of the first skills that we have to learn as kids and, as anyone who has gamed for long enough, some kids never quite learned how to do it. Our longtime listener, Jim Laubacker, posed a question regarding how to best deal with players that won’t share the spotlight. As a bonus, Jim is also trying to balance a group that is a hybrid of in-person and virtual players!

In this episode, Tony, Chris, and Dave discuss the ways in which they’ve adjusted to turn the dominant and passive players weaknesses at the table into strengths. Additionally, they delve more into the difficulties they’ve experienced in running hybrid games and some tips and tricks with dealing with a very new issue in TTRPGs.

Stone Cold Crazy – How a First-Time DM Ran a Crazy One-Shot With Four Kurt Russell’s!

We recently shared a post about our Halloween one-shot adventure that we started referring to as the “Kurt Russell Campaign.” Four players, all playing one of the legendary roles made famous by your favorite, and ours, Mr. Kurt Russell. The response was fantastic, so we thought we’d do a deeper dive.

In this episode, Tony, Chris, and Dave are joined by return guests Bonnie and the Monster Wrangler himself, and now official DM, Matt, who decided that for his first official session behind the screen, he was going to do something that might even challenge even seasoned DMs.

A Murder Most Foul: 7 Tips on Running a Murder Mystery Game in any TTRPG

Here at 3WD, it’s no secret that we love one-shot adventures and holiday-themed games. They can spice things up or provide a welcome change with the routine of your campaign. And with Halloween having just come, what idea could be more of a low hanging fruit than a murder mystery? However, this being a different style of game, it can be tricky – which is why we made a list of seven tips to guide you through making your own in-game murder mystery something that will be remembered. 

Strange Magic – The Best Ways To Adjudicate Spell Effects In Your D&D and TTRPG Campaigns

Spell effects in Fantasy TTRPGs are easily the times when we as DMs and GMs have to respond on the fly to changing parameters. In systems like 5e, we’ve discussed how they’ve crafted a system that does some of the heavy lifting for you when it comes to rulings. But, no matter how many rules exist, you are going to have times that interesting uses of spells make you have to adjudicate in a completely new way.

In this episode, Tony, Chris, and Dave discuss ruling on how spell effects change the landscape and/or battlefield that we ran into in one of our most recent games. Regardless of your newness or your experience, this discussion helps us realize that the old adage of artists is true… “if you want to learn to paint great bricks. Paint one thousand bricks.”

Let’s Give ‘Em Something To Talk About: Our Best Tips To Get Your Players Roleplaying And Talking Amongst Themselves In Your D&D Game

Roleplay. It’s commonly understood to be one of the three pillars that make up the game of D&D. But, roleplaying between the DM and player is one thing… how do you get your players roleplaying amongst themselves?

In this episode, Tony, Chris, and Dave discuss their best tips in getting players to roleplay amongst themselves, drawing from their games in Tomb of Annihilation, Shadow of the Dragon Queen, Journey to Ragnarok, and their homebrew world of The Further.

A game full of great roleplay can get you super jazzed… so how do you get to bed when it’s a school night? Dovetailing into a listener question from Dr. DM, Tony, Chris, and Dave discuss strategies to deal with late night games during the week and how to decompress and “turn your brain off”, so that it doesn’t lead to DM burnout.

Tribute to the Greatest Game In The World: The 3 Wise DMs Share The Lessons Learned From Running A 12 Player D&D Game

12 players. 2 DMs. 6 dragons. Tiamat. 2 birthday cakes… and a whole hell of a lot of fun! As a companion piece to DM Tony’s recent article, the 3 Wise DMs are joined by some special guests to discuss and detail the lessons learned from running our largest endeavor yet – a massive, multiple-campaign ending game that required 2 DMs to pull off. If you’ve ever thought of running a massive Endgame-style game, or toyed with the idea of co-DMing, this is the episode for you!

The Summer Blockbuster: 8 Quick Tips To Running D&D and TTRPG Sessions With A Ton of Players

One of the hardest decisions a DM can make is deciding on who they plan to invite on their adventure. Because if you have a huge crew who all enjoy gaming, it sucks not being able to include everyone. Scheduling issues aside, ‘why not just invite everyone,’ you might ask? Well my short answer is that most RPGs fall apart when you have too many players faster than Thanksgiving dinner the moment your uncle starts talking about politics. 

Case in point, In August we were staring at the possibility of having twelve character’s in one game. Which, to be fair, lands between a bad idea and a total disaster. Yet, somehow, we were able to gather more characters at the table than was in the Fellowship of the Ring for an evening and have a great time doing it. This is why we have compiled a list of eight tips which will allow you to run a one-shot adventure where you can invite whoever you want as long as you have a big enough place to host.