TTRPG Party Dynamics: How We Want Players to Work Together and What We Do When They Don’t
In this episode, the 3 Wise DMs talk about what they want in the RPG parties and players they DM for, what they care about, and what they let slide.
In this episode, the 3 Wise DMs talk about what they want in the RPG parties and players they DM for, what they care about, and what they let slide.
In our latest episode, we answered a listener’s question regarding how to handle players missing sessions. This led to a brainstorm about how to build a campaign that turns this apparent weakness into a strength. Starting from the basic idea of a West Marches-style campaign, I offer you “The Cannonball Run.”
The ultimate BBEG for any tabletop RPG is the calendar. And judging by the vast gallery of memes about this topic, that villain is nigh unbeatable. Whether our schedules are hard to align or players have important things that come up or someone in your group is just flakey, every DM has to deal with some level of absenteeism. It’s always a little bit disruptive, and sometimes it can outright kill your campaign … How do you handle it?
Understandably, many DMs and players feel strongly against adding a DMPC to the table. However, I am here to tell you that, if done correctly, this NPC could not only be valuable to the party dynamic but also provide the DM with unique perspective that you’d never get from the other side of the DM screen.
It may be the DM’s world, but the players know the game too. They have access to all the books, all the lore, even all the monster stats! What do you do when they can’t keep personal TTRPG knowledge separate from PC knowledge?
At some point, every DM sees their campaign get lost in the weeds. How do you get the PCs back on track and involved with the big, bad plotline?
Most TTRPGs, including D&D 5E, run best with 3-5 players. How can you run them smoothly with 6, 8 or even 10 PCs? Here’s how the 3 Wise DMs handle it.
Even seasoned DMs can get lost spending their time in the wrong places, both prep time and at the game table. Here are 3 tips for managing yourself and your table to make sure game-related time is spent wisely.
There is no punch to the gut quite like losing a character you have been working on for the last 14 or more sessions. Having a craptastic year? Well, now your favorite character is dead too! But sometimes, it has to happen to keep the game real.
It’s one of the hardest things for any DM to handle: What do you do when the way you see the game and the way the players see the game is no longer in sync? This is no academic discussion. One of our own games is suffering from miscommunication, and it’s not fun. Can it be saved? Can yours if it’s starting to see some of these same issues?