What Happens When Your D&D 5E Party Gets Too Big?

In our recent episode on “How Many Players Are Too Many for One D&D Game,” we answered a listener’s question regarding “How big is too big” for adventuring parties. The challenges this creates can be confusing for both beginners and advanced DMs. So, I decided to share two examples of running 5e games with eight players to reflect on how I did it, what worked and what didn’t, and, hopefully, help you agree that, while having too many people wanting to play is a good problem to have, it’s still a problem.

How Many Players Are Too Many for One D&D Game? What About Other RPG Systems?

The oldest Dungeons & Dragons books said the game was for 4 to 50 players, and we know people who DMed white box D&D campaigns with groups in the 20s. But that was then, and D&D 5th Edition runs into a lot of issues once you pass a certain number of players. So, what do you do when your game is already at 6 players and 3 more want to join? That’s the question posed by one of our listeners in this week’s episode of 3 Wise DMs.

When Should You Bend RPG Rules? Handling Players Who Want to Adjust Game Mechanics They Don’t Like

Not every player is OK playing RPGs by the rules as they’re written. Some can’t even get through character creation without asking the DM to make some kind of mechanical adjustment. This may seem like an easy situation – do it my way or play with someone else – but it’s not always that simple. How do you handle those situations?

Getting the “Face” Player to Shut Up and Let Other Players Share the Spotlight

Some players are more assertive than others, as every DM quickly learns. Some players sit quietly waiting for their turn to speak, while the “Face,” like his A-Team counterpart, never misses a chance to go to town. Before you know it, the party is down another rabbit hole or skipping through a  conversation without anyone else getting a chance to participate.

Or, as this week’s listener question asks: “How do you get the “Face” to STFU?

In this episode, Thorin, Tony and Dave talk about how they handle the more dominant role players in their groups (especially when it’s one of them) and the tricks they use to make sure everyone gets to roleplay the way they want to.

How to Handle a Backseat DM: 11 Things to Know

Why won’t the experienced DM playing in your game back off and let you run it? A backseat DM can be a frustrating experience and force some difficult conversations — but having an experienced DM on the player side of the table to help lookup rulings and encourage the other players can also be a really beneficial asset in your game. How do you leverage that DM player as a good assistant and not let them become your worst critic?

How Hard Is Too Hard for Your RPG Campaign and Players?

Balance can be the trickiest thing to strike in any RPG campaign. On the one hand, the DM is running monsters and villains who are literally plotting the PC’s destruction. A game that’s not challenging is unrewarding. On the other, a game that gets too hard can frustrate your players right out of wanting to play it. So where is the balance? How hard is too hard for your style of game and your players?

The 8 Most Important DM Traits

What defines a DM who is truly great at the craft they practice? Some would argue that it’s a masterful comprehension of the rules and their applications, while others might say it’s the experience they possess from years of running successful campaigns. While both knowledge and experience of the game are important, even the most polished DM can have a game end up lackluster or even go off the rails entirely. This is why we have assembled a list of eight essential DM qualities to help ensure your next game starts off with a bang or the one you’re currently running is filled with high player energy and memorable moments. 

What to do With a Bored D&D Player? A DM’s Dilemma

ored? Maybe they’re bored with their character or combat or the way things are going, and now figuring out a way to pick things up a notch for this player falls to you, the DM. Do you let them revamp or replace their PC? Do you make combat more difficult? If the other players are having fun, will adjusting for the bored player ruin it for the rest of them? Here’s how the 3 Wise DMs handle it.

The Fast Start-Up Guide for DMs With New Players

When running a campaign for new players, you will want to lead off with your A-game.  However, at the same time, you don’t want to work until Christmas designing every detail of the first adventure. Below is a list of 8 tips that will allow you to accomplish this and hopefully have an extremely successful opening campaign with your new group. 

All Eyes on the Game: 12 Tips to Keep Your RPG Players Involved and Focused on Playing

It’s a problem as old as roleplaying: You have a few players who are engaged, paying attention and driving the story, and other players who may be shy or not interested in what’s going on today. On the show today, Thorin, Tony and Dave will dig into what causes players to disengage, how to bring their attention back to the table, and the tricks they use to keep everyone involved in the game.