Castle GreyHawk: The Thor Ragnarok of Old-School D&D Adventures From Back in the Day

Castle Greyhawk isn’t really just a module. Castle Greyhawk did for D&D what Ragnarok did for the Thor franchise. The overall premise is this: Extremely unusual monsters are emerging from the castle dungeons, and your party has been hired to put a stop to it. What made Castle Greyhawk unique was its use of breaking-the-4th-wall comedy that would have impressed even Deadpool.

Melding Science, Magic and Mutants in an RPG? A Look at the Palladium and Rifts System From Back in the Day

Recently, a good friend of mine asked about my experience playing the Palladium/Rifts system. Afterward, he said that it sounds so fantastic that I should run a game using it, and part of me would love to go down that road. The setting is well-crafted, the art in the sourcebooks is fantastic, and its concept is nothing short of amazing. But here’s the problem …

The Starter Game: When You Need More Than Just a Session 0 for New Players

Even if your players have experience with gaming or roleplaying, new systems always have more parts than a deluxe Lego set. What if there was a way to bring first-time players into a campaign and get them comfortable right away? you could run a specially designed starter game that is more focused on getting everyone familiar with how the system works before jumping headfirst into things. At the end, your new players should walk away with a foundation for how both their characters and the system operate.

The Great One-Shot: A Simple 5-Step Guide to DMing Standalone RPG Adventures

Even if you are in a campaign with a fantastic plot, sometimes it’s refreshing to do something a little different. The answer to this is to run a one-shot game that has a beginning and an end yet is entirely separate from the main story arc. So, strap yourselves in and let’s take a look at a simplified guide to running one-shot games without screwing up the campaign already in process.

6 Steps to Building RPG Characters Your Party Will Love and Your DM Will Love to Hate

Did you ever conceptualize a character who you expected to run like a badass D&D version of Batman, but instead of getting Ben Affleck, you ended up with Adam West? Unfortunately, a lot of things can go south between your imagination and the gaming table. Therefore, I have composed a list of 6 tips to help prevent your next dark and gritty character from unexpectedly ending up as the version of Batman with floppy ears and bat shark repellent (but with much less charm).

The 4 Pillars of Exceptional Roleplaying

If you asked 12 veteran gamers what fantastic roleplay looks like, you would get 12 very diverse answers. That’s exactly how it should be. You can’t nail down precisely what a great character looks like, and if you could, it would be boring. Instead, let’s look at some of the qualities adept gamers exhibit in terms of roleplay, and how they can be added to your gaming toolbox.

DMing RPG Party Conflict: 5 Tips for When Your Players Get Along But Their Characters Don’t

Gaming keeps friendships together. But. what do you do when one or more of your friend’s characters either don’t get along or outright dislike each other? Unfortunately, when this happens, it can kill a game like nothing else. And on this topic, I’m speaking from experience. So, I would like to give some tips to help navigate this situation if you happen to be that unlucky DM whose party members have more hate for each other than the final boss.

9 Legendary Magic Items From DM Tony’s Storm King’s Thunder

You heard about the crazy magic in my custom version of Storm King’s Thunder on the podcast. Now, let’s take a look at this broken mess of magical mysteries my party encountered.

DMing 101: 8 Ways the Justice League Snyder Cut Can Improve Your D&D Game

There are a lot of themes in The Snyder Cut of Justice League that are akin to gaming. In many respects, the superhero genre is the cousin of the Dungeons & Dragons world. Here are 8 things that Zack Snyder’s Justice League did well from a gaming perspective that we should all strive to hit while running and conceptualizing our games.

The 6 Habits of Highly Successful RPG Players

Just like everyone believes they’re good drivers, most gamers believe they’re good – if not outright great – players. I would like to suggest that it should be based more on how they interact at the table, even a virtual one. For this reason, I’ve compiled a list of 6 behaviors all great players share to encourage some self-reflection in the rest of us.