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How a Real Archmage Fights: Threshold of Evil and D&D’s Most Underrated Wizard

The life of an adventurer isn’t always about saving the kingdom and having ales. Sometimes, the heroes are faced with failure, and nothing is a greater example of this than a TPK. So. allow me to pay my respects to an old rival of mine as I begrudgingly explain why he deserves to be counted among the ranks of the greatest D&D wizards, such as Elminster and Mordenkainen. 

The Richest D&D Adventure of All Time: Greyhawk Ruins, Is It Monty Haul if It’s Canon?

What if the treasure horde was just so over the top that instead of its collection being an awesome moment it was more of a WTF one? Let’s take a look at the module that made my players feel like they both jumped the shark and nuked the fridge, and what was done to keep the campaign going afterward. 

The Hardest D&D Adventure of All Time: Anyone Ever Run Through the Throne of Bloodstone?

The Throne of Bloodstone is the finale of a 4-part series that was published in 1988. What makes this module so unbelievably difficult that it made the #1 spot on my most challenging module list? Grab yourself a coffee and let’s talk about how, back in the day, D&D used to crank the difficulty up to 11.

3 Dungeon Magazine Adventures That Changed My DMing Life – Revisiting One of the Greatest Gaming Resources From Back in the Day

If you were a DM from the 80s and 90s, odds are that Dungeon Magazine was an essential part of your gaming tool kit. Personally, Dungeon provided several elements of gaming that have always been near and dear to my heart. Let’s take a look at three unforgettable Dungeon magazine adventures that had such an impact on both my players and me that we can remember them vividly more than 30 years later. 

Castle GreyHawk: The Thor Ragnarok of Old-School D&D Adventures From Back in the Day

Castle Greyhawk isn’t really just a module. Castle Greyhawk did for D&D what Ragnarok did for the Thor franchise. The overall premise is this: Extremely unusual monsters are emerging from the castle dungeons, and your party has been hired to put a stop to it. What made Castle Greyhawk unique was its use of breaking-the-4th-wall comedy that would have impressed even Deadpool.