What I Learned Playing the TSR Marvel Super Heroes RPG (aka FASERIP) for a Year

The last decade has seen the rebirth of superheroes, bringing them back into the spotlight. And while that’s changed what’s on tap for Hollywood, many gamers also want to be part of this awesomeness. Case in point, when I had a chance to join a game using the classic TSR Marvel Super Heroes RPG system from the 80s, it was a no-brainer. 

8 Ways to Accomplish More in Your Games

What happens during every gaming session needs to matter. Perhaps not directly to the main story, but at least to some plot thread. When this doesn’t happen, players can find themselves frustrated or disappointed after a game if it doesn’t feel like they really accomplished anything. This is why we’ve put together some tips to ensure every game feels satisfying. Because no one wants to sit through a session that feels like a double-sized filler episode.

6 Ways Google Docs Changed How I DM

Advances in technology are said to be the ultimate game-changers, and with gaming it’s no different. For me, that game-changer is Google Docs, which is free and solves so many issues I had prepping and running games. So, allow me to explain how this online word processor became an invaluable tool for how my games are both prepared and run. Because every DM has a limited amount of time to spend working on any given game, and this could help you use that time more effectively. 

Gods and Cheese: 5 Tips for Running RPG Deities, Demigods and Super-Powered NPCs

Every fantasy RPG setting has its share of super-powered beings worthy of legend. And as the DM, it can be extremely tempting to introduce one of these mighty beings directly in the game to establish a presence. But such an NPC can cause numerous problems that easily do more harm than good, even derailing your campaign. This is why we’ve composed these 5 tips on how to introduce and run extremely powerful NPCs without wrecking the continuity of your game.

6 Ways to Get Everyone at the Game Table More Involved

Ideally, you want all of your players getting the most from their gaming experience instead of just one or two players stealing the show. Rather than trying to coach several of your players to be more involved, there are ways you can adapt how your game runs to accomplish this painlessly. This is why we’ve composed a list of tips to get all of your players more involved in the game without it feeling forced. If done well, these will help your party not only function as a more effective team but perhaps enjoy the game itself even more. 

5 Tips for Building Interesting Encounters, Random or Otherwise

What does a good encounter look like? While not every battle should push the characters to their limits, whether in or outside on the main story arc, they also shouldn’t come off as material from a filler episode. If done well, these seemingly random battles should not only set the tone for your campaign but also promote its lore. So, let’s take a look at developing encounters, so yours can be memorable for all the right reasons. 

How a Real Archmage Fights: Threshold of Evil and D&D’s Most Underrated Wizard

The life of an adventurer isn’t always about saving the kingdom and having ales. Sometimes, the heroes are faced with failure, and nothing is a greater example of this than a TPK. So. allow me to pay my respects to an old rival of mine as I begrudgingly explain why he deserves to be counted among the ranks of the greatest D&D wizards, such as Elminster and Mordenkainen. 

The Richest D&D Adventure of All Time: Greyhawk Ruins, Is It Monty Haul if It’s Canon?

What if the treasure horde was just so over the top that instead of its collection being an awesome moment it was more of a WTF one? Let’s take a look at the module that made my players feel like they both jumped the shark and nuked the fridge, and what was done to keep the campaign going afterward. 

The Hardest D&D Adventure of All Time: Anyone Ever Run Through the Throne of Bloodstone?

The Throne of Bloodstone is the finale of a 4-part series that was published in 1988. What makes this module so unbelievably difficult that it made the #1 spot on my most challenging module list? Grab yourself a coffee and let’s talk about how, back in the day, D&D used to crank the difficulty up to 11.

3 Dungeon Magazine Adventures That Changed My DMing Life – Revisiting One of the Greatest Gaming Resources From Back in the Day

If you were a DM from the 80s and 90s, odds are that Dungeon Magazine was an essential part of your gaming tool kit. Personally, Dungeon provided several elements of gaming that have always been near and dear to my heart. Let’s take a look at three unforgettable Dungeon magazine adventures that had such an impact on both my players and me that we can remember them vividly more than 30 years later.Â