This Old Town: Craft A Captivating Starting Town For Your D&D Adventure!

We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave return to the conversation started in Episode 174 and begin to build out the town that will be the start of most adventures in our Boomtown Campaign Setting.  Make sure … Read more

Master Ravenloft Tonight: Run a Thrilling One-Night Adventure!

For five years before its release, Tracy and Laura Hickman ran the original Count Strahd adventure, Ravenloft, as a Halloween, one-shot tradition. It’s easy to understand why… Count Strahd von Zarovich is one of the most infamous villains in D&D (and beyond), and what better way to get into the Halloween spirit than by exploring … Read more

If I Was the Priest: How Do Clerics Work in Your D&D Campaign?

We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave finish out the discussion of how magic will work in our crowdsourced “Boomtown” campaign setting by asking “Where does divine magic come from?” Make sure to Join the Conversation! If … Read more

Why D&D Towns Matter: Transform Your Town Design With a Simple Secret

We continue to drive down deeper into our real-time worldbuilding experiment armed with the comments of our listeners. In this episode, Tony, Chris, and Dave begin to ask the most basic question when building a town: why is the town there? In our D&D Tombstone idea, we realize the short answer is money. And what … Read more

What a Wonderful World: 3WD is Back for Real Time D&D World Creation!

Following on the heels of our last episode, we drive down deeper into our continued exploration of real-time worldbuilding armed with the comments of our listeners. In this episode, Tony, Chris, and Dave discuss how magic might work in this new world, how the environment helps to create the setting, and stumble into an idea … Read more

Spooky Season: Getting Ready for Halloween D&D style!

It’s that time of year again… time to plan your Halloween adventure! Whether it’s a one-shot or a special session of your ongoing campaign, there are a few Holidays that are as tailor-made for D&D adventures as Halloween. Over the years, we’ve shared some of the adventures that we’ve used to celebrate the Halloween season, … Read more

Join the Ultimate D&D Experience: Real-Time World Building!

Worldbuilding. It’s one of the most talked about aspects of running TTRPGs, as it is the sandbox into which you will throw your party to adventure in. We’ve talked about tips and tricks in past episodes and articles, and have come down on both sides of the debate surrounding how much to do with a … Read more

Too Much: Overcome D&D Idea Overload and Unleash Your Creativity

Movies. TV series. Books. Other DMs running games. There are a multitude of sources that provide fodder for our imagination in developing cool ideas that we want to play with in our own games. But how many ideas are TOO MANY ideas? Can you have too many ideas? In this episode, Tony, Chris, and Dave … Read more

Hey There, Cthulhu! Building The Immersion and The Horror in Your TTRPGs

Our last episode was the preamble. Last week’s article discussed some of what we learned from playing with new people. But, in this episode, Tony, Chris, and Dave sit down with the newest addition to our gaming group, Elizabeth, to delve deep into what went into running the Call of Cthulhu one-shot, playing with brand … Read more

Master the Dungeon: Break Out of Routine and Transform Your D&D Campaigns

An artist friend of mine often remarked, “People ask me how I paint really good bricks. I tell them to go home and paint one thousand bricks.” Like it is for all disciplines and hobbies, mastery comes from repetition. But, repetition by itself is not enough, especially in collaborative hobbies, like TTRPGs, tabletop wargaming, and … Read more