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A Dark Sun Rising: The Allure and Compromises of Using Pre-Made Dungeons and Dragons Settings

Wizards of the Coast – and just about every other RPG company – puts out a lot of pre-made, boxed settings, and even more are made by third-party publishers. But in a game where you can play anywhere your imagination can create and customize the rules exactly how you want them, why use pre-made settings at all? That’s the question posed to us by a listener this week who’s gotten the itch to play a campaign in Dark Sun but is wondering why it has a hold on him.

There are a lot of pros and cons for using boxed settings and creating your own settings, and the 3 Wise DMs dabble in both in their own ways. Here’s what Thorin, Tony and Dave think of using pre-made settings, what makes a good setting, how they make them their own and how they pull elements of existing settings into their homebrew settings, too.

If the podcast player below doesn’t load, click here to listen to the episode.

2:00 A listener question: Why use a book world instead of building your own, especially Dark Sun

8:00 Why build your own homebrew setting?

13:00 Dark Sun the cannibal world: How the setting should help set player expectations

21:00 Kit-bashing pieces and characters from established worlds into each other and into your homebrew

31:00 The dangers of altering well-known settings and characters too far for your own purposes

39:00 What makes a good pre-made world?

46:00 Never spurn a muse: Follow the settings that inspire you

51:00 Final thoughts

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