Too Much Time On My Hands – Our 8 Best Hacks For Busy D&D Players

Multiple times a week. Once a week. Every other week. Once a month. Once every several months. We’ve referenced how frequency of play can really alter how you run the game, how the story flows, etc. But, our longtime listener, Dr. DM, has brought up how real life has really gotten in the way of scheduling their usually weekly games and how it has affected his confidence with running the game.

In this episode, Tony, Chris, and Dave sit down to really delve deep into how frequency of play affects how you run the game, and even what type of game you run. Along the way, they offer their eight best tips and hacks to help whenever life alters your gaming schedule.

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1:45 Our long-time listener (and now co-DM!) Dr. DM, catches us up on his seafaring campaign we discussed in episode 148, as well as his question.

5:56 Frequency of play is going to change how you might want to play with certain aspects of the game, like how long it took for DM Tony’s legendary Barbarian to read the Manual of Gainful Exercise.

7:45 Tip#1: If you’ve got the time between sessions, use it to focus on your players goals.

10:05 Tip #2: What is your usual frequency of play? If you start monthly, it won’t be as jarring if you’re used to playing weekly, and now it’s a month.

11:35 Tip #3: Try to end your session on a completed note. And, if you can’t, the beginning recap is your best friend.

12:35 Tip #4: Be big and bold with your secrets, clues, and rumors when weeks have passed since your last game – No Sublety!

14:15 We return to DM Tony’s Barbarian, Hawk, and his quest to forge the Sword of Power in a once-a-month “Race Against Time” type of game.

17:10 Tip #5: If you’re worried that the time between games is letting your DM skills get rusty, start another game to keep “riding the bike.”

19:35 Tip #6: Giving something like a quest to forge a legendary sword needs to be given its due, regardless of your frequency of play. Narrative side quests and LOTRs mechanic of “The Fellowship Phase” offer some options.

30:30 DM Dave’s tangent about a possible Star Wars campaign utilizing the West End d6 system.

31:35 Tip #7: Game flow and frequency of play is going to change depending on how new or experienced your players are.

33:25 Tip #8: How long should it take your players to accomplish things? As long as it needs to in your game and your frequency of play. DM Tony shares the story of DM Dave’s dragonborn cleric, Bhim, trying to gain proficiency in the longsword.

37:50 Final Thoughts.

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