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Riddle Me This: Turning Riddles Into Story Hooks In Your D&D Game

This is the truth of the Riddle, children… that we make of our lives what we will. Destiny, purpose, fate… all stories in the end. And your greatest desires? Yet one more story. Make of it what you will, mortal children, but make it a good one. Leolemus, the Sphinx Riddles. They are a part … Read more

A Knight’s Tale: Make D&D Alignment Work For You and Elevate Your Dragonlance Campaign

One of the players is planning on playing an evil wizard wearing the Black Robes. Is this doable in the campaign seeing that the group is going to face off against some Black Robes, or is this really hard to uphold in a further good aligned party? Our Dragonlance: Shadow of the Dragon Queen campaign … Read more

The Old Man: The Easiest Trick To Placing Fizban the Fabulous In Your Dragonlance: Shadow of the Dragon Queen Campaign

While Fizban looks like a traditional Gandalf-type wizard, he is anything but. A confused, doddering and incredibly powerful Wizard, he seems to forget what he’s doing, who he’s talking to, and most of his incantations in every scene – casting Fireball at the most opportune, or inopportune times, depending on where you’re standing.

Godspell: Two Simple Changes To Make Clerics In Your Dragonlance: Shadow of the Dragon Queen Dungeons & Dragons Game Feel Special

There has been much discussion about how some of the major features that separate the Dragonlance setting from other settings were left out of the adventure. While this allows DMs and players unfamiliar with the setting to not feel completely lost, it does leave a good deal of work to a DM (like myself) who loves the Krynn setting and wants to have it feel different and special.

With this in mind, here is the way that our friend of the show, and resident Terrain Wrangler, Scott “The Wizard” Washburn, cobbled together a small and simple change to make the return of True Clerics to the world after three centuries feel special – without rewriting all the mechanics of 5e!