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Is the Game Interesting If the Players Always Win?

In any game, just like in life, no one enjoys constantly losing. Most people would quickly get discouraged and want to move on to another game or stop playing such games at all. If the players always won, wouldn’t the reverse also be true? Instead of being frustrated with consistently losing, the players would start phoning in every scene and battle because the chance of defeat is less than zero. That’s why the risk of failure is just as important as the risk of death to a good TTRPG game.

When the DM Isn’t Having Fun: How to Fix an RPG Campaign That Feels Like a Chore

The DM is a player, too. If you’re not having fun, there’s no game. Here’s how to figure out what’s wrong and get back to a game you enjoy running.

How to DM an Evil Campaign

To help you to have a successful villainous campaign, I will provide four guidelines that have worked for me in the past. And trust me when I say they can make the difference between a party wiping each other out or creating their own evil pantheon. (And who wouldn’t want to do that?)

DMing Large Groups: 19 Tips for Running Games With 6 or More Players

Most TTRPGs, including D&D 5E, run best with 3-5 players. How can you run them smoothly with 6, 8 or even 10 PCs? Here’s how the 3 Wise DMs handle it.

DM Inspiration and Influences: The Gaming and Culture Stuff That Makes Us Who We Are

We all stand on the shoulders of giants in games, whether those are metaphorical giants, literary giants or literal giants. In this episode, the 3 Wise DMs talk about the things that shape their games and how they directly impact what they do.

7 Tips for a Great Christmas/Holiday Game

What better way to celebrate the holidays than to give your friends the chance to save (or destroy) Christmas? But what makes a fun holiday-themed adventure? Here are my 7 rules for great Christmas games. With these in your back pocket, your players will look forward to your holiday game like it’s Christmas morning.

What’s Fun for the Dungeon Master?

The D&D dungeon master is expected to be the storyteller, referee, manager, entertainer and more. But is that stuff any fun? And what do you do when it isn’t?