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3 D&D 5E Rules That Are Due for an Update

In my previous article, we looked at 10 game mechanics that have become more refined under Dungeons & Dragons 5th edition. However, even the best system is a work in progress. While most of us agree that 5E runs smoothly, it’s not without a few rough spots. Here are three aspects of the current system that could use some fine-tuning and some suggestions on how to make them run better.

Putting PCs In Charge: How Do You Handle RPG Players Characters Moving Up to Become Kings, Queens and Leaders of Powerful Organizations In Your World?

Many RPG campaigns end with the players taking over kingdoms, wizard colleges, crime syndicates or other powerful organizations in the world as a sort of epilogue. But what about when they want to take these titles during the campaign and actively run their new empires? How do you handle putting your player characters in charge of powerful organizations in your world as an active part of the game?

When Should You Bend RPG Rules? Handling Players Who Want to Adjust Game Mechanics They Don’t Like

Not every player is OK playing RPGs by the rules as they’re written. Some can’t even get through character creation without asking the DM to make some kind of mechanical adjustment. This may seem like an easy situation – do it my way or play with someone else – but it’s not always that simple. How do you handle those situations?

Don’t Be a DM Martyr: To Recruit New Dungeon Masters, You Need to Make DMing Look Fun

The “forever DM” is a stereotype as old as roleplaying. The idea that one guy in the group gets roped into DMing and never gets to play has spawned a thousand memes, YouTube videos and TikToks. But as we discussed in our most recent blog, a lot of players actually want to DM – you just need to help them see why it’s fun. And you can’t do that if you’re busy playing the DM martyr.

Should Everything Be Handled During Game Time? 8 Pros And Cons To Help You Decide 

One of the biggest selling points of D&D is that it provides an excuse to get together with your friends and do something interactive. However, sooner or later, one of the players will want to do something without the knowledge or approval of the entire group. This is why we have prepared a list of points both for and against keeping all events in front of a live audience to help determine what’s best for your game and group. 

No Rest for the Weary: How the Rest Cadence of D&D 5E Can Completely Change Your Game

Rest! In some D&D 5E campaigns, it’s taken for granted. In others, like Tomb of Annihilation, PCs may have to make their HP and long-rest abilities stretch for days. And like in real life, sleep deprivation changes the game! How can the DM use all of these nuances to their advantage to tortu… er, have fun with the players? Thorin, Tony and Dave discuss all that and more in this episode of 3 Wise DMs.

7 Ways to Make Monsters Interesting for Both New Players and Veterans

When we did our podcast about how to play iconic monsters, it was suggested that D&D-specific creatures are like celebrities. However, just like anything, if it gets too much exposure, it can get staler than some of my jokes. That’s a concern when the same creatures get too much airtime over the course of one or more campaigns. And while there is nothing wrong with getting into the deep cuts of the monster list, there are other options. This is why we’ve put together a list of ways to make monsters more interesting for new and seasoned players alike.

Quick and Dirty D&D Mass Battle Rules Even Non-Gamers Can Understand

One of the hardest things for me about higher-level play in D&D is that, inevitably, we’re going to war. At that point, either I need to present the war as a bunch of solo, special-forces vignettes – which is an OK approach, but misses something for me – or a bunch of players who never had much interest in wargames are going to have to grasp a unit-level wargaming system. So over the years, I’ve come up with a quick and dirty way to put player characters in charge of units in a way that isn’t too far removed from regular D&D play. We just had one of these sessions, and the players all grokked it easily and said they enjoyed it. Here’s what we did.

Does D&D Magic Item Attunement Crimp Your DM Style?

Do the magic item attunement rules and limits make D&D 5E a better game or just add a layer of frustration? When we started playing 5E, we actually ignored attunement. Now, we’ve started using it across all of our campaigns to understand how the game is meant to be played. … And we have some concerns. In this episode, Thorin, Tony and Dave talk about attunement, magic items in older editions, and the role these tools play in their games.

The Attunement Rule: If It’s Necessary, Then Why Is It So Disliked and How Could It Be Handled Differently

One of the hallmarks of playing in a D&D game is it’s trademark magic-rich environment. However, there are games such as Diablo and Skyrim that offer a similar experience, allowing you to explore the world, face powerful enemies and collect magic equipment like Pokémon. And while these games are similar, one stark difference between D&D 5E and the above-mentioned games is the limitations with magical item attunement, toward which there are a great deal of mixed feelings both for and against it.