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DM Time Management: 7 Tips to Ensure Your Game Has Just Enough Material to End Where and When It Should

Wasting RPG session time.

As the DM, when game day finally arrives of course you want your game to be both as fun and memorable as possible. However, you don’t want your adventure to come off like a bad action movie that feels like three forgettable plots sandwiched into one. Nor do you want your game ending after just two hours because your crew ran through your content like they chugged a six-pack of Red Bull. This is why we have created a list of tips, so your session will have a satisfying amount of material but not so much that a one-shot adventure takes 12 hours to finish.

DM Hacks and Tricks to Make Running D&D Less Tedious and More Fun

What’s some of the tedious stuff you have to do as a DM that you really wish had an easy button? Why does WotC make some essential DMing info hard to find (or at least hard to find while you’re trying to run a game)? Here are the tricks and tips we use to try to make DM chores from magic item pricing to map making and initiative tracking less tedious and more fun. And, spoiler alert, it’s different for all of us because every DM has different things they find tedious in running the game.

What Happens When Your D&D 5E Party Gets Too Big?

In our recent episode on “How Many Players Are Too Many for One D&D Game,” we answered a listener’s question regarding “How big is too big” for adventuring parties. The challenges this creates can be confusing for both beginners and advanced DMs. So, I decided to share two examples of running 5e games with eight players to reflect on how I did it, what worked and what didn’t, and, hopefully, help you agree that, while having too many people wanting to play is a good problem to have, it’s still a problem.

How Many Players Are Too Many for One D&D Game? What About Other RPG Systems?

The oldest Dungeons & Dragons books said the game was for 4 to 50 players, and we know people who DMed white box D&D campaigns with groups in the 20s. But that was then, and D&D 5th Edition runs into a lot of issues once you pass a certain number of players. So, what do you do when your game is already at 6 players and 3 more want to join? That’s the question posed by one of our listeners in this week’s episode of 3 Wise DMs.

3 D&D 5E Rules That Are Due for an Update

In my previous article, we looked at 10 game mechanics that have become more refined under Dungeons & Dragons 5th edition. However, even the best system is a work in progress. While most of us agree that 5E runs smoothly, it’s not without a few rough spots. Here are three aspects of the current system that could use some fine-tuning and some suggestions on how to make them run better.

Putting PCs In Charge: How Do You Handle RPG Players Characters Moving Up to Become Kings, Queens and Leaders of Powerful Organizations In Your World?

Many RPG campaigns end with the players taking over kingdoms, wizard colleges, crime syndicates or other powerful organizations in the world as a sort of epilogue. But what about when they want to take these titles during the campaign and actively run their new empires? How do you handle putting your player characters in charge of powerful organizations in your world as an active part of the game?

When Should You Bend RPG Rules? Handling Players Who Want to Adjust Game Mechanics They Don’t Like

Not every player is OK playing RPGs by the rules as they’re written. Some can’t even get through character creation without asking the DM to make some kind of mechanical adjustment. This may seem like an easy situation – do it my way or play with someone else – but it’s not always that simple. How do you handle those situations?

Don’t Be a DM Martyr: To Recruit New Dungeon Masters, You Need to Make DMing Look Fun

The “forever DM” is a stereotype as old as roleplaying. The idea that one guy in the group gets roped into DMing and never gets to play has spawned a thousand memes, YouTube videos and TikToks. But as we discussed in our most recent blog, a lot of players actually want to DM – you just need to help them see why it’s fun. And you can’t do that if you’re busy playing the DM martyr.

Should Everything Be Handled During Game Time? 8 Pros And Cons To Help You Decide 

One of the biggest selling points of D&D is that it provides an excuse to get together with your friends and do something interactive. However, sooner or later, one of the players will want to do something without the knowledge or approval of the entire group. This is why we have prepared a list of points both for and against keeping all events in front of a live audience to help determine what’s best for your game and group. 

No Rest for the Weary: How the Rest Cadence of D&D 5E Can Completely Change Your Game

Rest! In some D&D 5E campaigns, it’s taken for granted. In others, like Tomb of Annihilation, PCs may have to make their HP and long-rest abilities stretch for days. And like in real life, sleep deprivation changes the game! How can the DM use all of these nuances to their advantage to tortu… er, have fun with the players? Thorin, Tony and Dave discuss all that and more in this episode of 3 Wise DMs.