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RPG Mythbusters: The Tavern is the Best Place to Start Your D&D Adventure

The tavern. It’s the start of 23 different campaigns that DM Tony has been in over the last three decades. It’s a fantasy adventure trope and gets a lot of hate out there for being basic and unimaginative, but is that necessarily a bad thing?

In this episode, Tony, Chris, and Dave return to our RPG Mythbusters series and test the myth, “Is a tavern the best place to start an adventure?” Will it be confirmed, plausible, or busted?

RPG MythBusters: PC Party Balance Is Essential! … Maybe Not as Much as You Think?

TTRPG Party balance: It’s the most important thing every new campaign needs, right? Maybe not. Is there any role the PCs really NEED to have a good time? In this episode, Thorin, Tony and Dave take a deep dive into what party balance and imbalance do to the game, what it means to the DM, and what it means to the players.

What Are the Biggest Myths of Playing TTRPGs?

Roleplaying games are communal by nature. The “rules” we play by are often passed along more due to personal agreements and groupthink than actual “truths” underlying them. Here are four things we think are common RPG myths, and why they might not be true. How many of them do you believe? Do you still believe them after reading our take?

RPG MythBusters: Never Split the Party! … Or Should You?

In this episode, Thorin, Tony and Dave play MythBusters: One of the old, unwritten rules of most TTRPGs is “Never Split the Party!” We tease our players with the risks and watch things go haywire when they don’t listen. But is splitting the party actually so bad? Can you play “Character Karaoke” and make sure everyone still has fun?