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Misty Mountain Hop: Unleash Epic Adventures and Elevate Your Game with Middle-Earth’s Magic

Low Magic. We’ve discussed it before and, in last weeks article, DM Chris delved into ideas of how to make magic rare and special in your D&D campaigns. In our discussion online regarding the article, there was a debate over what low magic means. The issue seemed to revolve around confusing Low Magic with Low … Read more

A Rare Magic – 5 Tips to Add Low Magic Elements to Your D&D Campaigns

Greetings, 3WD-verse! DM Chris here. With all of the excitement brewing around our impending Lord of the Rings Roleplaying campaign, there is one thorn in the rosebush to deal with. To quote the sourcebook, “Magic in Middle-Earth is rare.” So rare in fact that initially I was somewhat confused by the exclusion of spellcasting classes, … Read more

We’ve Only Just Begun: Kickstarting An Epic D&D Campaign With Expert Player Guides

We’re getting geared up for some new campaigns to begin. Both our Dragonlance and Journey to Ragnarok campaigns are coming near their finale, so we’ve begun thinking about what’s next up. Just in time, DM Chris sent out his Player’s Guides for the upcoming Lord of the Rings campaign that he’s going to be running … Read more

A Whole New World: DM Chris’ Top 3 Tips for Turning TTRPG Sourcebooks Into D&D Campaigns

Greetings, 3WD-verse! DM Chris here. As I begin my preparation for our upcoming Lord of the Rings Roleplaying campaign, I thought it would be a cool exercise to talk about what I’m doing to get it ready. When you are operating from a sourcebook versus a published adventure, there can be the additional stress of … Read more

What’s In A Name? 5 Tips to Worldbuilding by Naming Magic Items in Your D&D and TTRPG Games

From King Arthur’s Excalibur to the mighty hammer of Thor, Mjölnir, the history of fantasy is filled with iconic magic items. Their names take them from something simple, like a sword or hammer, and make them as much a part of the story as the characters who wield them. 

I’d like to share a funny scene that has played out in my head numerous times over my years playing D&D…

Bilbo, Gandalf, and the dwarves have made their way to the Last Homely House at Rivendell after their escape from the goblins. Lord Elrond investigates the ancient runes that adorn the magical swords the party found in the troll’s cave, finally turning to Gandalf after some time, “This weapon is called…+1 sword of goblin-slaying!”

Now, any of us that have read The Hobbit and/or The Lord of the Rings trilogy will recognize that particular sword as the fabled Glamdring, also known as “Foe-hammer” and “Beater” (Yeah, it has three different names. Tolkien was a master at deep lore). That’s a fair bit better than if Elrond had used it’s D&D equivalent’s name, as in my adapted scene above.

While not every magic item needs a collection of names like the aforementioned Glamdring, letting things like a +1 sword or Armor of Invulnerability into your world without anything more than a rules-based description as a name can diminish the power they can have outside of what they do.