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Dragonlance Decoded: Your Front-Row Seat to Shadow of the Dragon Queen

Following the footsteps of our Storm King’s Thunder and Curse of Strahd campaigns, we gather all five players from our Dragonlance: Shadow of the Dragon Queen players wrap-up! In this episode, Tony, Chris, and Dave welcome The Wizard Washburn, Monster Wrangler Matt, and our own Chaos Engine, Bonnie, to sit down and discuss the epic … Read more

Challenge Yourself: Transform Your D&D Adventures!

Back in September of 2023, we released an episode entitled “Tribute to the Greatest Game In The World: The 3 Wise DMs Share The Lessons Learned From Running A 12 Player D&D Game” The synopsis of the episode was this: 12 players. 2 DMs. 6 dragons. Tiamat. 2 birthday cakes… and a whole hell of … Read more

The High Tale of the Dragonlance: What We Loved and 3 Things We Didn’t in Shadow of the Dragon Queen

Happy New Year! As promised, we’re kicking off our 5th Season with one of our favorite episode varieties: the 3 Wise DMs Campaign Reviews! Following the footsteps of our Storm King’s Thunder, Curse of Strahd, and Woodstock Wanderers campaigns, we delve deep into the High Tale of the Dragonlance with our DM Review of Shadow … Read more

The Real Matt Mercer Effect: The Easiest Trick To Powering Up Any BBEG in Dragonlance: Shadow of the Dragon Queen

When it comes to Dragonlance, and especially the newest published adventure, Dragonlance: Shadow of the Dragon Queen, there are few villains that grab the imagination (and the spotlight) like the OG Death Knight himself, Lord Loren Soth. While the original cover art of the adventure depicts Dragon Highmaster Kansaldi Fire-Eyes riding her Red Dragon, Ignia, … Read more

Riddle Me This: Turning Riddles Into Story Hooks In Your D&D Game

This is the truth of the Riddle, children… that we make of our lives what we will. Destiny, purpose, fate… all stories in the end. And your greatest desires? Yet one more story. Make of it what you will, mortal children, but make it a good one. Leolemus, the Sphinx Riddles. They are a part … Read more

A Knight’s Tale: Make D&D Alignment Work For You and Elevate Your Dragonlance Campaign

One of the players is planning on playing an evil wizard wearing the Black Robes. Is this doable in the campaign seeing that the group is going to face off against some Black Robes, or is this really hard to uphold in a further good aligned party? Our Dragonlance: Shadow of the Dragon Queen campaign … Read more

Signed, Sealed, Delivered – Revolutionize Your D&D Games With Digital Tools

Running the adventure outside of the game session? Yes, that’s right. Starting back in DM Dave’s Curse of Strahd campaign, we began to develop characters and backstories with narrative side quests via text, email, and online documents (like Google Docs). In our Dragonlance: Shadow of the Dragon Queen campaign, we have utilized them from the … Read more

Wargames: Effortless D&D Mass Battle Rules Perfect for Newbies and Pros

One of the hardest things for me about higher-level play in D&D is that, inevitably, we’re going to war. It just makes sense that at some point above level 10, we’re going to get into wars between nations, factions, religions, devils and demons, etc. At that point, either I need to present the war as … Read more

The Old Man: The Easiest Trick To Placing Fizban the Fabulous In Your Dragonlance: Shadow of the Dragon Queen Campaign

While Fizban looks like a traditional Gandalf-type wizard, he is anything but. A confused, doddering and incredibly powerful Wizard, he seems to forget what he’s doing, who he’s talking to, and most of his incantations in every scene – casting Fireball at the most opportune, or inopportune times, depending on where you’re standing.

Godspell: Two Simple Changes To Make Clerics In Your Dragonlance: Shadow of the Dragon Queen Dungeons & Dragons Game Feel Special

There has been much discussion about how some of the major features that separate the Dragonlance setting from other settings were left out of the adventure. While this allows DMs and players unfamiliar with the setting to not feel completely lost, it does leave a good deal of work to a DM (like myself) who loves the Krynn setting and wants to have it feel different and special.

With this in mind, here is the way that our friend of the show, and resident Terrain Wrangler, Scott “The Wizard” Washburn, cobbled together a small and simple change to make the return of True Clerics to the world after three centuries feel special – without rewriting all the mechanics of 5e!