Join the Ultimate D&D Experience: Real-Time World Building!

Worldbuilding. It’s one of the most talked about aspects of running TTRPGs, as it is the sandbox into which you will throw your party to adventure in. We’ve talked about tips and tricks in past episodes and articles, and have come down on both sides of the debate surrounding how much to do with a … Read more

Five Reasons Laughter Really IS The Best Medicine For Your D&D Campaign

Greetings gamers from all systems, places, and timelines! I’ve been running games for over three decades now, and my favorite campaign of all time, ironically, is my current one. Not because my table is filled with rule or dramatic roleplay experts. Actually, quite the opposite, as two of the players had never played a TTRPG … Read more

Too Much: Overcome D&D Idea Overload and Unleash Your Creativity

Movies. TV series. Books. Other DMs running games. There are a multitude of sources that provide fodder for our imagination in developing cool ideas that we want to play with in our own games. But how many ideas are TOO MANY ideas? Can you have too many ideas? In this episode, Tony, Chris, and Dave … Read more

Hey There, Cthulhu! Building The Immersion and The Horror in Your TTRPGs

Our last episode was the preamble. Last week’s article discussed some of what we learned from playing with new people. But, in this episode, Tony, Chris, and Dave sit down with the newest addition to our gaming group, Elizabeth, to delve deep into what went into running the Call of Cthulhu one-shot, playing with brand … Read more

Master the Dungeon: Break Out of Routine and Transform Your D&D Campaigns

An artist friend of mine often remarked, “People ask me how I paint really good bricks. I tell them to go home and paint one thousand bricks.” Like it is for all disciplines and hobbies, mastery comes from repetition. But, repetition by itself is not enough, especially in collaborative hobbies, like TTRPGs, tabletop wargaming, and … Read more

People Get Ready – Is There Such a Thing as Too Much Character Backstory?

Backstory. Character development. It’s one of the most discussed topics in the TTRPG space. And the 3 Wise DMs were faced with the question when a friend offered to run a Call of Cthulhu one-shot for our group. This was followed by a Google Doc with twenty in-depth questions as to the character’s background, motivations, … Read more

Stranger Things of Thrones: 7 Tips to Running an Inspired Horror Mash-up D&D Game!

Greetings gamers from all systems, places, and timelines! As some of you may be aware, we at 3WD appreciate one-shot adventures and player birthday games. To which, we just completed a horror-style adventure in honor of a birthday in my all-girls campaign, which was inspired by Game of Thrones and Stranger Things – two of the … Read more

Help! Our Best Tips For When the Forever DM Becomes the Player

You’ve been the DM for a long time (maybe even Forever!) and one of your players has finally said those magic words: “I think I wanna run a game.” So, with all your wisdom, all your experience, all your skills – how do you help the new DM along in the game so that they … Read more

3WD: DM Zen – The Calm Between the Rolls

Greetings, 3WD-verse! DM Chris here. One of the cornerstones of DMing is preparation. In many ways, you’re the tour guide for your players in the campaign world, so you need an understanding deep enough that you can help them learn and discover it. You’re more than just a narrator – you’re the weaver of possibilities, … Read more

Master of Puppets – What To Do When The DM Has To Control A Player Character

Possession. Dominate. Alignment shifts. There are a multitude of times where the rules make the DM take control of one of the player characters in the game. But, is that a good thing? In this episode, Tony, Chris, and Dave sit down to discuss an issue that came up in DM Chris’ Tales of the … Read more