Skills, Saves, the Impossible and the Rule of Cool
What do you do when the game rules clash with the continuity of your world? Lean into them.
What do you do when the game rules clash with the continuity of your world? Lean into them.
The 3 Wise DMs talk about their own problems with continuity and verisimilitude, when it becomes a problem, and how they manage those issues and the players they effect.
When we swap stories of games that went wrong, they usually have one thing in common: The players missed (possibly incinerated) an important detail. Which raises one really important DMing question: Why was it so easy to miss (or destroy) that detail? If your plot was ruined by a die roll, you have DMed poorly. … Read more
DM Tony and I have had several wonderfully reminiscent conversations about the great TTRPG that TSR produced in 1984 at the height of D&D’s popularity – entitled, Marvel Super Heroes (MSHRPG). We’ll dive deeper into the eponymous FASERIP system in future episodes and articles (maybe even a 3WD One-Shot!), but I’m bringing attention to this … Read more