Rules vs. Continuity: Managing the Verisimilitude of Your Game
The 3 Wise DMs talk about their own problems with continuity and verisimilitude, when it becomes a problem, and how they manage those issues and the players they effect.
The 3 Wise DMs talk about their own problems with continuity and verisimilitude, when it becomes a problem, and how they manage those issues and the players they effect.
When we swap stories of games that went wrong, they usually have one thing in common: The players missed (possibly incinerated) an important detail. Which raises one really important DMing question: Why was it so easy to miss (or destroy) that detail? If your plot was ruined by a die roll, you have DMed poorly. … Read more
DM Tony and I have had several wonderfully reminiscent conversations about the great TTRPG that TSR produced in 1984 at the height of D&D’s popularity – entitled, Marvel Super Heroes (MSHRPG). We’ll dive deeper into the eponymous FASERIP system in future episodes and articles (maybe even a 3WD One-Shot!), but I’m bringing attention to this … Read more