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5 Ways to Strengthen Your D&D Adventuring Party

Some characters excel while marching to the beat of their own drum but not so much when in a group. The problem is, generally speaking, that D&D is a collaborative game. So, that lone wolf will need to learn to hunt in a pack. This is why we’ve put together a list of tips to help your group of adventurers work more effectively together during whatever path their choices and story takes them on.

8 Tips for Your DM’s Tool Chest From 100 Episodes of 3WD

Here at 3WD, it has been our mission to provide DM’s everywhere with content to help them improve both their gaming experience and the experience for all involved. One hundred episodes later, the time flew by, and a lot of ground was covered. Through all the jokes and stories shared, we hope some solid advice was given that you could take back to your groups and use. Building on our 100th Episode Podcast, here’s a deeper dive into some of my most valuable takeaways from the past 100 episodes and the games we played during them.

100 Episodes of Dungeon Master Advice: The 22 Most Important DM Lessons From 2 Years of Gaming and Recording 3 Wise DMs

What are the most important things every dungeon master (or game master) needs to know? In the 100th episode of 3 Wise DMs, Thorin, Tony and Dave run down the biggest things they’ve learned about running RPGs from Dungeons and Dragons to Marvel to Call of Cthulhu over two years of intensive gaming and discussion on this podcast.

Magic Item Workshop: Supercharging Your Wand of Wonder

About a year ago, we released a list of magical items that had been homebrewed for our Storm King’s Thunder campaign. Since then, we have been busy crafting new, over-the top-items that are intended to allow players to go above and beyond the norm without tossing the game into a dumpster and setting it on fire. With that said, we just created a new magical item that is a little more than just extra. In fact, it is easily the most complex magical item any of us have created. So, without further ado, we present to you the Wand of Wondrous Chaos – a super-charged version of one of the game’s already most audacious magical items: the Wand of Wonder.

Is ‘Don’t Over-Prepare’ the Worst Advice for New DMs?

DM prep: It can be the most important thing to putting on a good game or the biggest obstacle keeping you from getting back behind the screen. Some DMs say the thing to remember is to not over-prepare, but YouTube DM guru Ginny Di recently called this The Worst advice new DMs hear, and that it actually hurt her development as a young DM. Is “don’t over-prepare” bad DMing advice? In this episode, Thorin, Tony and Dave take a close look at Ginny Di’s take, the different ways they approach prep, the pros and cons of trying to DM without over-preparing, and how new DMs can find the right level of prep for them.

DM Hacks and Tricks to Make Running D&D Less Tedious and More Fun

What’s some of the tedious stuff you have to do as a DM that you really wish had an easy button? Why does WotC make some essential DMing info hard to find (or at least hard to find while you’re trying to run a game)? Here are the tricks and tips we use to try to make DM chores from magic item pricing to map making and initiative tracking less tedious and more fun. And, spoiler alert, it’s different for all of us because every DM has different things they find tedious in running the game.

How Do You Make New DMs?

How do you make new DMs? Here’s how we recruit new players to DM, encourage them to take the mantle, and support them as they take the reins.

Should Everything Be Handled During Game Time? 8 Pros And Cons To Help You Decide 

One of the biggest selling points of D&D is that it provides an excuse to get together with your friends and do something interactive. However, sooner or later, one of the players will want to do something without the knowledge or approval of the entire group. This is why we have prepared a list of points both for and against keeping all events in front of a live audience to help determine what’s best for your game and group. 

No Rest for the Weary: How the Rest Cadence of D&D 5E Can Completely Change Your Game

Rest! In some D&D 5E campaigns, it’s taken for granted. In others, like Tomb of Annihilation, PCs may have to make their HP and long-rest abilities stretch for days. And like in real life, sleep deprivation changes the game! How can the DM use all of these nuances to their advantage to tortu… er, have fun with the players? Thorin, Tony and Dave discuss all that and more in this episode of 3 Wise DMs.

The Sinister 7: How to Run 7 Iconic D&D Monsters for Maximum Mystique

Dungeons & Dragons is a lot more than just dungeons and dragons. The game is full of iconic monsters with unique legends and mystique, some pulled from mythology and others found only in this game. But from D&D, many of these monsters have become pop culture icons with stories and expectations that have taken on a life of their own. Here are seven of the most iconic monsters in D&D and how Thorin, Tony and Dave get the most out of them in their campaigns.