9 Lessons Learned From Gaming in 2021

Greetings, gamers from all systems, places and timelines! During this year, we at 3WD had the pleasure of playing in multiple campaigns in several different systems. Throughout all of these epic moments, mistakes were made and lessons learned. These we have compiled here to not only help you refine your DMing but also to give you a heads up on some land mines you will want to stay clear of.

Characters Over Combat: What We Learned From Gaming in 2021

Happy New Year! It’s a new year for new games or just continuing the ones you already love. But before we look forward to 2022, it’s important to look back at what we learned from gaming in 2021. In this episode, Thorin, Tony and Dave talk about everything they learned throughout 2021, how it’s changed the way they play, and what they’re planning for 2022.

The 8 Most Important DM Traits

What defines a DM who is truly great at the craft they practice? Some would argue that it’s a masterful comprehension of the rules and their applications, while others might say it’s the experience they possess from years of running successful campaigns. While both knowledge and experience of the game are important, even the most polished DM can have a game end up lackluster or even go off the rails entirely. This is why we have assembled a list of eight essential DM qualities to help ensure your next game starts off with a bang or the one you’re currently running is filled with high player energy and memorable moments. 

What to do With a Bored D&D Player? A DM’s Dilemma

ored? Maybe they’re bored with their character or combat or the way things are going, and now figuring out a way to pick things up a notch for this player falls to you, the DM. Do you let them revamp or replace their PC? Do you make combat more difficult? If the other players are having fun, will adjusting for the bored player ruin it for the rest of them? Here’s how the 3 Wise DMs handle it.

The True CR20 Strahd: Powering Up Your BBEG for the Epic Big Battle

5e’s Curse of Strahd contains a double entendre. While it seems as if the big bad Lord of Barovia is the curse that follows the players around, the deeper truth is that the curse is his own. He cannot leave. Barovia is his prison. Having just completed our run of this infamous adventure, I found an even deeper curse lying within the module: Strahd just isn’t powerful enough to handle the heat of the epic, final battle when the players are level appropriate and have recovered the artifacts.

The Curse of Strahd Postmortem: Our Players Talk About What They Thought of D&D 5E’s Barovia, the Things They Loved, and a Few Things They Didn’t

You hear The 3 Wise DMs talk about our games all the time, but what do our players really think? In this episode, we have 6 of the 7 players from Curse of Strahd on to get honest with DM Dave about what they thought of his campaign! Along the way, we get into whether you should leave your Tarokka reading random, The Death House, what it was like playing in a low-magic setting, slow leveling, the Amber Temple and much more!

Christmas in Barovia: A Complete Holiday One-Shot For Your Curse of Strahd Campaign

How do you run a vampire-laden, gothic horror Christmas one-shot, you ask? Quite easily, actually. One has to look no further than the Joe Hill novel, and later television show, NOS4A2. Charlie Manx. Abducted children. Christmasland. A chance to run my Curse of Strahd party against a vampire almost as powerful as the published CR 15 Strahd. So, in its entirety, here is 3WD’s Christmas gift to all of you – a joyful, dread, merry and gothic one-shot that checks all the boxes for vampires and Christmas!

Strahd, Dead and Loving It? The 3 Wise DM’s Review of D&D 5E’s Curse of Strahd and DM Dave’s Campaign Through Ravenloft

Ding dong, Strahd is dead! He was thrown down from a pillar and we smashed his head! And with that epic victory, the 3 Wise DMs are finally able to talk about their review of D&D 5E’s Curse of Strahd, including their thoughts on what worked, why and the adjustments DM Dave made.

The Fast Start-Up Guide for DMs With New Players

When running a campaign for new players, you will want to lead off with your A-game.  However, at the same time, you don’t want to work until Christmas designing every detail of the first adventure. Below is a list of 8 tips that will allow you to accomplish this and hopefully have an extremely successful opening campaign with your new group. 

All Eyes on the Game: 12 Tips to Keep Your RPG Players Involved and Focused on Playing

It’s a problem as old as roleplaying: You have a few players who are engaged, paying attention and driving the story, and other players who may be shy or not interested in what’s going on today. On the show today, Thorin, Tony and Dave will dig into what causes players to disengage, how to bring their attention back to the table, and the tricks they use to keep everyone involved in the game.