Is the Game Interesting If the Players Always Win?

In any game, just like in life, no one enjoys constantly losing. Most people would quickly get discouraged and want to move on to another game or stop playing such games at all. If the players always won, wouldn’t the reverse also be true? Instead of being frustrated with consistently losing, the players would start phoning in every scene and battle because the chance of defeat is less than zero. That’s why the risk of failure is just as important as the risk of death to a good TTRPG game.

The Case for the DMPC

Understandably, many DMs and players feel strongly against adding a DMPC to the table. However, I am here to tell you that, if done correctly, this NPC could not only be valuable to the party dynamic but also provide the DM with unique perspective that you’d never get from the other side of the DM screen.

When Metagaming Goes Wrong: How Do You Stop Out-of-Character Knowledge From Ruining Your Game?

It may be the DM’s world, but the players know the game too. They have access to all the books, all the lore, even all the monster stats! What do you do when they can’t keep personal TTRPG knowledge separate from PC knowledge?

DM Burnout: 6 Things That Cause It, and How We Recover From It

What does DM burnout look like? What does it feel like? Can you play through it? Here’s what the 3 Wise DMs have learned, and tips to start healing.

D&D and Mental Health: Therapy, Autism and Exploring the Things We Can’t Just Say

A few weeks ago, a listener asked how we manage players with special circumstances like autism and mental illness. Here’s what we’ve learned from gaming with players with special circumstances, and how D&D creates opportunities to express the things we can’t just say.

RPG Communication Breakdowns: What to Do When the DM and Players See Things Differently

It’s one of the hardest things for any DM to handle: What do you do when the way you see the game and the way the players see the game is no longer in sync? This is no academic discussion. One of our own games is suffering from miscommunication, and it’s not fun. Can it be saved? Can yours if it’s starting to see some of these same issues?