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Baiting the Hook: How to Create Immersive Adventure Hooks When Running the Game and in Dragonlance: Shadow of the Dragon Queen

All kidding aside, putting the time into creating a believable, character-centric hook to the upcoming adventure does a lot of the heavy lifting for you by increasing player buy-in to the story and giving them a seriously good reason to risk life and limb to go adventuring.

My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

When Good Gaming Groups Go Bad: 3 Wise DMs Tips On How To Continue Your TTRPG Campaign With Only One Player

Game groups fall apart. It’s as inevitable as the rain. What do you do when your current group goes south, but you still have a player who wants to continue? Do you continue with the current campaign? Do you now run the entire rest of the party, the monsters, and all the NPCs? The 3 Wise DMs answer long-time listener Jared’s question about his Rime of the Frostmaiden campaign and delve deeper into utilizing Sidekicks, DMPCs, and other tips with one-on-one gaming. And, as an added surprise, we introduce our newest co-host…

Strahd’s Maker: How 3 Wise DMs Kitbashed an Epic Finale to Their Curse of Strahd D&D Campaign

It’s easily one of the most iconic settings in all of D&D history and we’ve gone into detail about how we homebrewed sections of Curse of Strahd for our table. But, what do you do when the long-running adventure you’ve been running ends at around 10th level? How do you handle it when your players want to continue with this set of characters and take it all the way to epic tiers?

7 Ways Better Leadership Will Improve Your D&D Games and Any Other RPG

Party leader is part commander, part babysitter.

You may be asking, “How in the Nine Hells could leadership skills improve a collaborative interactive tabletop game between friends?” It admittedly sounds strange, but hear me out, because the answer is it can improve your game in many ways. This is why we’ve composed a list of 7 common sense leadership techniques that will help you improve both the flow and fun of your games.

Will Player Character Secrets Ruin Your RPG Campaign?

What gives RPG players feelings of power? When they have secrets the rest of the party doesn't know.

Secrets: Are they powerful character-building tools or TPK time bombs waiting to destroy your RPG campaign? We’ve seen it go both ways, from character background secrets that added depth and immersion for the player to secrets pacts that saw PCs murdered in-game by other PCs. Is that second one a failure? That depends on your group, but it certainly wasn’t what the DM had in mind.

5 Guidelines to Allow Character Agency Without Letting Your Players Break the Game

How could players having too much agency possibly be a bad thing? Especially as player input not only builds investment in the game but can add a greater degree of depth to the world itself? Well, some character concepts may be vastly different from the flavor you intended for the game or its power curve. We’ve composed a list of guidelines that will give your players all the agency they want without giving in to every request until it takes a herd of Tarrasques to challenge them.

Playing With the Future: How to DM Foreshadowing in Dungeons and Dragons and other TTRPG Campaigns

Foreshadowing is a powerful tool for any storyteller, but it can be hard to use effectively at the campaign table. Whether you’re playing D&D or another role-playing game, you’re really DMing against your players’ distractions. And a table full of food, phones and click-clackety math rocks can hide subtle hints more effectively than the rug you put them under. On the other hand, if you hit your players over the head with foreshadowing, it can ruin your surprises and turn the plot into a running table joke.

The Problem With the Servant DM: The Fastest Path to Dungeon Master Burnout

Every DM and GM puts together their campaign to have fun with their players. You want everyone to have a good time. But by chasing that goal too hard, many DMs take all the pressure and responsibility for the players having a good time on themselves, and they lose site of running a game they’ll have fun DMing. This is the problem of the servant DM. If you’re not careful, it can be the fastest path to DM burnout, and even falling out with your players in real life.

The Pregnant PC: Handling Odd Character Creation Requests in Dungeons and Dragons and Other RPGs

Would you allow a player to bring a pregnant PC into your game? That’s the question listener Joel brings to us for this episode. And while at first, it caught us off-guard, we realized this doesn’t need to be a deal-breaker. In fact, not many PC backstory requests need to be a deal-breaker. It all depends on how you implement them in your fantasy game.