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Let’s Give ‘Em Something To Talk About: Our Best Tips To Get Your Players Roleplaying And Talking Amongst Themselves In Your D&D Game

Roleplay. It’s commonly understood to be one of the three pillars that make up the game of D&D. But, roleplaying between the DM and player is one thing… how do you get your players roleplaying amongst themselves?

In this episode, Tony, Chris, and Dave discuss their best tips in getting players to roleplay amongst themselves, drawing from their games in Tomb of Annihilation, Shadow of the Dragon Queen, Journey to Ragnarok, and their homebrew world of The Further.

A game full of great roleplay can get you super jazzed… so how do you get to bed when it’s a school night? Dovetailing into a listener question from Dr. DM, Tony, Chris, and Dave discuss strategies to deal with late night games during the week and how to decompress and “turn your brain off”, so that it doesn’t lead to DM burnout.

Tribute to the Greatest Game In The World: The 3 Wise DMs Share The Lessons Learned From Running A 12 Player D&D Game

12 players. 2 DMs. 6 dragons. Tiamat. 2 birthday cakes… and a whole hell of a lot of fun! As a companion piece to DM Tony’s recent article, the 3 Wise DMs are joined by some special guests to discuss and detail the lessons learned from running our largest endeavor yet – a massive, multiple-campaign ending game that required 2 DMs to pull off. If you’ve ever thought of running a massive Endgame-style game, or toyed with the idea of co-DMing, this is the episode for you!

To Roll or Not to Roll? The 7 Best Times To Roll The Dice In Your D&D Game And When Not To.

In the immortal words of The Bard… “To roll or not to roll, that is the question…” Rolling dice is the cornerstone of TTRPGs, because without them, as DM Chris says, we’re just telling a story as we play with our GI Joe’s in the backyard. So, when you’re running a session, when do you decide to have the players, and yourself, pick up the dice?

In this episode, Tony, Chris, and Dave springboard off a listener question that deals with trying to speed the game up in a homebrewed superhero campaign. From here, the 3 Wise DMs delve deeper into the big question of when to roll and when not to roll.

Cutscenes – How to Deliver Lore and Secrets in Your D&D Games and TTRPGs While Still Keeping Your Players Involved

Cutscene. In a video game, it’s a scene shown to the player when they reach a particular point in the game, such as at the end of a level or when the player’s character dies. The immense popularity of videogaming and the similarities between them and TTRPGs begs the question: Can you, or should you, utilize cutscenes in your game?

Live and Let Die: Dealing with Anti-Murderhobos in Curse of Strahd and Players Who Don’t Want to Confront the Enemy in Your TTRPG Game

Murderhobos. It’s one of the most discussed issues in any TTRPG discussion. Players who don’t feel like there’s no encounter that can’t be solved by casting “Sword.” But what happens when your party turns out to be what we refer to as “Anti-Murderhobos”? What if the party isn’t motivated to engage and/or end the evil machinations of the Bad Guys?

The Prestige: 3 Steps to Make Your Character’s Backstory Shine in your D&D Game

Characters are the most important thing we deal with as DMs. How many campaigns suffer because the DM is tied to their story, instead of the party’s? I don’t have a number — it was meant as a rhetorical question — but it’s probably a lot. How do we get the best of both worlds, with a rich experience for both player and DM? The backstory, that’s how.

Any character worth his mettle has some sort of backstory — former soldier, disillusioned priest, etc. — but a history ignorant of the world they’re playing in leaves us with the same problem. So the task isn’t just creating a backstory, but rather creating a backstory in the world you’re given. Something to tether the character to the lore, history, and developing plot lines of the campaign world. Sounds daunting, but it’s no harder than your traditional backstory. It’s hitting the right story beats, as our friend DM Tony might say, that makes it all come together.

How Low Can You Go? The Things Every DM Needs To Know When Creating Low Magic Settings in Their D&D And TTRPG Campaigns

Magic. It’s the thing that separates Fantasy RPGs from all others. Every other TTRPG can have combat, exploration, social situations… but magic is the secret sauce that makes fantasy special. Many DMs and GMs toss around the idea of “low magic” worlds, but what does that mean exactly?

3 Wise DMs 6 Easy Steps To Crafting And Playing The Best Character In Your D&D or TTRPG Game 

What really makes a character in any given RPG awesome? Sure, high stats help but they guarantee neither success nor that they will be interesting in any way. Maybe six years from now, you and your friends will be sitting around the table talking about how a character was incredibly strong. But that’s only if they did something with it in the game which really was worth remembering. 

After running decades of games, the characters who stand out were run by players who ran them extraordinarily well. But what makes a character an “A-lister” who will be weaved into the lore of both the stories of both you and your friends in years to come? To answer this we have created a list of the seven things which will make your characters the most memorable

D&D Accounting: 11 Tips and Pitfalls to Tracking Treasure in your TTRPG

Gold. It’s the perfect representation of the reward mechanic from the earliest days of the White Box. Hell, it even used to represent experience! As a companion piece to our 19th episode on RPG Economics, Tony, Chris, and Dave delve into not just how to make things worth using the gold for, but also the idea of how do you, or DO you, account for the treasure that the party finds?

Ballad For The Bartender – 3 Quick Tips to Make NPCs More Interactive and Meaningful in Your D&D Game

If there is one truly archetypal NPC, the bartender is it. Friend, confidant, drink deliverer, quest giver. They might be the first NPCs we create when fleshing out a new city, in addition to often being our player’s first roleplay interaction. 

Now, everyone in your world doesn’t need to revolve around beer and crossbows (although if you feel it does I’m always looking for a new campaign), but there are fundamental pieces there that we can use to make our other NPCs more interactive and meaningful. I’d like to share three simple tips to help make all your NPCs shine like our beloved bartenders.