D&D and Mental Health: Therapy, Autism and Exploring the Things We Can’t Just Say

A few weeks ago, a listener asked how we manage players with special circumstances like autism and mental illness. Here’s what we’ve learned from gaming with players with special circumstances, and how D&D creates opportunities to express the things we can’t just say.

RPG Communication Breakdowns: What to Do When the DM and Players See Things Differently

It’s one of the hardest things for any DM to handle: What do you do when the way you see the game and the way the players see the game is no longer in sync? This is no academic discussion. One of our own games is suffering from miscommunication, and it’s not fun. Can it be saved? Can yours if it’s starting to see some of these same issues?