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Characters Over Combat: What We Learned From Gaming in 2021

Happy New Year! It’s a new year for new games or just continuing the ones you already love. But before we look forward to 2022, it’s important to look back at what we learned from gaming in 2021. In this episode, Thorin, Tony and Dave talk about everything they learned throughout 2021, how it’s changed the way they play, and what they’re planning for 2022.

The True CR20 Strahd: Powering Up Your BBEG for the Epic Big Battle

5e’s Curse of Strahd contains a double entendre. While it seems as if the big bad Lord of Barovia is the curse that follows the players around, the deeper truth is that the curse is his own. He cannot leave. Barovia is his prison. Having just completed our run of this infamous adventure, I found an even deeper curse lying within the module: Strahd just isn’t powerful enough to handle the heat of the epic, final battle when the players are level appropriate and have recovered the artifacts.

The Curse of Strahd Postmortem: Our Players Talk About What They Thought of D&D 5E’s Barovia, the Things They Loved, and a Few Things They Didn’t

You hear The 3 Wise DMs talk about our games all the time, but what do our players really think? In this episode, we have 6 of the 7 players from Curse of Strahd on to get honest with DM Dave about what they thought of his campaign! Along the way, we get into whether you should leave your Tarokka reading random, The Death House, what it was like playing in a low-magic setting, slow leveling, the Amber Temple and much more!

Strahd, Dead and Loving It? The 3 Wise DM’s Review of D&D 5E’s Curse of Strahd and DM Dave’s Campaign Through Ravenloft

Ding dong, Strahd is dead! He was thrown down from a pillar and we smashed his head! And with that epic victory, the 3 Wise DMs are finally able to talk about their review of D&D 5E’s Curse of Strahd, including their thoughts on what worked, why and the adjustments DM Dave made.

D&D 5E for Old Fogeys: What Old-School DMs Like Us Should Know About How this Edition Compares to Earlier Versions of Dungeons & Dragons

Now, even old-school RPG players who haven’t played a new edition in decades are wondering what they’d need to know to run 5E. Players like Jeff, who emailed us and said, “After 40-ish years, my daughter and son-in-law got me back into RPGs with 5E and I have been playing for the last 2 years or so. In all this time, I have never been a DM/GM.” And he had a few questions about running 5E that we do our best to answer in the podcast. In this episode, Thorin, Tony and Dave talk about how DMing 5E is different from older editions of D&D, how the culture around playing it has changed, and what every old-school D&D DM should know about running the system if they haven’t played it yet.

WotC Changing D&D 5E Monsters and More – Are These the Updates the Game Needs?

At D&D Celebration, Wizards of the Coast held a Future of D&D panel discussion. Among the topics discussed were changes to the way monsters will be presented, balanced, and rebalanced around Monsters of the Multiverse as well as some hints about how settings will be presented in the future. Are these the right changes to make? Thorin, Tony and Dave break down what we heard and how it could impact the way we DM.

6 Ideas to Make D&D 5E Combat More Interesting for Martial Characters

One problem I have with 5E D&D is that martial combat isn’t that interesting. When I look at the hundreds of years people were fighting with arms and armor, I just see a lot more interesting things we could do with the martial side of the game that I think would add depth and make it more fun.

6 Ways to Get Everyone at the Game Table More Involved

Ideally, you want all of your players getting the most from their gaming experience instead of just one or two players stealing the show. Rather than trying to coach several of your players to be more involved, there are ways you can adapt how your game runs to accomplish this painlessly. This is why we’ve composed a list of tips to get all of your players more involved in the game without it feeling forced. If done well, these will help your party not only function as a more effective team but perhaps enjoy the game itself even more. 

A Bad Day for the Black Dragon: 5 Mistakes I Made DMing My First D&D 5E Dragon Fight

Dragons! They are the logo monster of Dungeons & Dragons. They are fire. They are death. They are the winged nightmares of any fantasy citizen. … Except the one my party chewed through in about 3 rounds. *sigh* So, the party had fun, and good for them! But on my end, mistakes were made, and here’s what I think they were.

21 Tips to Master D&D Combat: How to Run RPG Fights That Balance Fun, Challenge and Time Investment

Combat is such a central part of D&D 5E, but it’s also a part of the game that can take forever! And not all players are down for a 4-hour fight every game session. What can the DM do to keep the fights fun for everyone, even if some players in the party want fast combat and others want to take their time and enjoy the tactics? How do you make sure you’re not the one slowing combat down and killing the vibe?