How Low Can You Go? The Things Every DM Needs To Know When Creating Low Magic Settings in Their D&D And TTRPG Campaigns

Magic. It’s the thing that separates Fantasy RPGs from all others. Every other TTRPG can have combat, exploration, social situations… but magic is the secret sauce that makes fantasy special. Many DMs and GMs toss around the idea of “low magic” worlds, but what does that mean exactly?

3 Wise DMs 6 Easy Steps To Crafting And Playing The Best Character In Your D&D or TTRPG Game 

What really makes a character in any given RPG awesome? Sure, high stats help but they guarantee neither success nor that they will be interesting in any way. Maybe six years from now, you and your friends will be sitting around the table talking about how a character was incredibly strong. But that’s only if they did something with it in the game which really was worth remembering. 

After running decades of games, the characters who stand out were run by players who ran them extraordinarily well. But what makes a character an “A-lister” who will be weaved into the lore of both the stories of both you and your friends in years to come? To answer this we have created a list of the seven things which will make your characters the most memorable

D&D Accounting: 11 Tips and Pitfalls to Tracking Treasure in your TTRPG

Gold. It’s the perfect representation of the reward mechanic from the earliest days of the White Box. Hell, it even used to represent experience! As a companion piece to our 19th episode on RPG Economics, Tony, Chris, and Dave delve into not just how to make things worth using the gold for, but also the idea of how do you, or DO you, account for the treasure that the party finds?

Journey & Council: Making Travel and NPC Interactions in Your D&D game Epic Like J.R.R. Tolkien With 2 Simple Mechanics From The Lord of the Rings RPG

The Lord of the Rings Roleplaying Sourcebook by Free League contains new races, classes, rules and generators for D&D 5e to help you bring the world of Middle-Earth to life at your table. It’s available in both hardback and digital copies, but be forewarned that you’ll need access to the rules of 5e as well. The sourcebook only contains the new information and lore, so the basic rules and combat are still handled in the traditional fashion

Come Together: 3 Wise DMs and Tabletop Journeys Come Together to Discuss the Best Tips to Running a Shared TTRPG Campaign World

At some point, most DMs pursue the idea of a world and/or a campaign where multiple DMs are running the game. This is an audacious and exciting project, so in this week’s episode, 3 Wise DMs teamed up with our friends, Lewanika, Josh, and Glen at Tabletop Journeys, to discuss shared worlds, shared campaigns, and shared universes… as well as all the other discussions that happen when you try to corral six DMs into a conversation.

Ballad For The Bartender – 3 Quick Tips to Make NPCs More Interactive and Meaningful in Your D&D Game

If there is one truly archetypal NPC, the bartender is it. Friend, confidant, drink deliverer, quest giver. They might be the first NPCs we create when fleshing out a new city, in addition to often being our player’s first roleplay interaction. 

Now, everyone in your world doesn’t need to revolve around beer and crossbows (although if you feel it does I’m always looking for a new campaign), but there are fundamental pieces there that we can use to make our other NPCs more interactive and meaningful. I’d like to share three simple tips to help make all your NPCs shine like our beloved bartenders.

Behind the Screens: 3 Wise DMs Reveal What They Want and Need Behind Their DM Screens and Offer Tips to Improve Your DM Set-Up

The DM Screen. It’s one of the quintessential D&D visuals. But what goes behind it? What lurks behind that foot-high barrier between the characters and the gods? In this episode, Tony, Chris, and Dave delve into how they use the DM screen, what they want to have behind it, and what they need to have behind it.

Baiting the Hook: How to Create Immersive Adventure Hooks When Running the Game and in Dragonlance: Shadow of the Dragon Queen

All kidding aside, putting the time into creating a believable, character-centric hook to the upcoming adventure does a lot of the heavy lifting for you by increasing player buy-in to the story and giving them a seriously good reason to risk life and limb to go adventuring.

My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

Hope for the Best, Prepare for the Worst: The Five Tips That Will Help You Run a Smooth and Fun D&D Session

It’s been said that how you say something is just as, if not more important, as what you say. For a DM, this also applies to how your material is being delivered to your players – as it can be frustrating when you felt prepared for the game but your wording or even the overall rhythm seemed off. 

Maybe the scenes were choppy between their transitions. Perhaps when you were relaying some important information, you fumbled the lines. Or when delivering the big reveal to the players, it really didn’t connect with your group as intended. 

These things have happened to the best of us.  Fortunately, from these mistakes lessons were learned which we would like to share with you now. We’ve distilled this into five tips that will hopefully allow you to avoid some of the gaming trainwrecks which we have both caused and been a part of.