fbpx

10 Issues Dungeons & Dragons 5E Fixed From Previous editions

For many players, 5E wasn’t the first edition of D&D they played. But by the time they did, most found that it corrected a host of previous issues. And while no system is perfect, the newer versions’ downsides were substantially outweighed by all the good things it brought to the table. Here are 10 ways it improved the game (IMHO).

The Attunement Rule: If It’s Necessary, Then Why Is It So Disliked and How Could It Be Handled Differently

One of the hallmarks of playing in a D&D game is it’s trademark magic-rich environment. However, there are games such as Diablo and Skyrim that offer a similar experience, allowing you to explore the world, face powerful enemies and collect magic equipment like Pokémon. And while these games are similar, one stark difference between D&D 5E and the above-mentioned games is the limitations with magical item attunement, toward which there are a great deal of mixed feelings both for and against it.

8 Awesome D&D 5E Magical Items and 3 That Are Deadly to the Party and Campaign (Part 1 – A through H)

One criticism of 5E is that the magical items are lackluster compared to some previous editions. Well, in our opinion, 5E has a great deal of magical items that are nothing short of fantastic, but others don’t live up to their reputation or can even destroy your campaign. This is why we have composed a list of items that are worth the hype and others that prove all magic items definitely were not created equally. 

Does D&D 5E Need Character Levels? Radical (Heretical?) Ideas About Dungeons & Dragons PC Advancement

Leveling up! It’s synonymous with D&D and one of the game’s biggest contributions to gaming culture. The very idea of gaining a level has become a staple of RPG video games, board games, and even most (but not all, as we’ll discuss) Tabletop Roleplaying Games. But is it the best way to handle character advancement in D&D 5th Edition?

What Makes a ‘Bad’ Spell or Ability?

In our most recent episode, we talked about character builds and abilities that really tick us off. During that, I called Banishment a bad spell that was poorly designed, boring, and keeps the DM from being able to use a whole class of encounters. “Show us where on the doll Banishment hurt you,” you ask? OK, here’s how I decide if a spell or ability is broken and why I think this spell is bad game design.

How to DM D&D Character Builds and Abilities That Piss You Off

It’s OK to have a PC build that pisses you off. Whether it’s because they’re unkillable, unhittable, undetectable, unsurvivable, or, like our listener question this week, they passively perceive absolutely frickin’ everything! In this episode, Thorin, Tony and Dave talk about how to handle builds that piss you off or at least challenge you as a DM. Along the way, they talk about builds, abilities and spells they’ve struggled with and how you can handle the situation without ruining the game for yourself or any of your players.

Characters Over Combat: What We Learned From Gaming in 2021

Happy New Year! It’s a new year for new games or just continuing the ones you already love. But before we look forward to 2022, it’s important to look back at what we learned from gaming in 2021. In this episode, Thorin, Tony and Dave talk about everything they learned throughout 2021, how it’s changed the way they play, and what they’re planning for 2022.

The True CR20 Strahd: Powering Up Your BBEG for the Epic Big Battle

5e’s Curse of Strahd contains a double entendre. While it seems as if the big bad Lord of Barovia is the curse that follows the players around, the deeper truth is that the curse is his own. He cannot leave. Barovia is his prison. Having just completed our run of this infamous adventure, I found an even deeper curse lying within the module: Strahd just isn’t powerful enough to handle the heat of the epic, final battle when the players are level appropriate and have recovered the artifacts.

The Curse of Strahd Postmortem: Our Players Talk About What They Thought of D&D 5E’s Barovia, the Things They Loved, and a Few Things They Didn’t

You hear The 3 Wise DMs talk about our games all the time, but what do our players really think? In this episode, we have 6 of the 7 players from Curse of Strahd on to get honest with DM Dave about what they thought of his campaign! Along the way, we get into whether you should leave your Tarokka reading random, The Death House, what it was like playing in a low-magic setting, slow leveling, the Amber Temple and much more!

Strahd, Dead and Loving It? The 3 Wise DM’s Review of D&D 5E’s Curse of Strahd and DM Dave’s Campaign Through Ravenloft

Ding dong, Strahd is dead! He was thrown down from a pillar and we smashed his head! And with that epic victory, the 3 Wise DMs are finally able to talk about their review of D&D 5E’s Curse of Strahd, including their thoughts on what worked, why and the adjustments DM Dave made.