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A Dark Sun Rising: The Allure and Compromises of Using Pre-Made Dungeons and Dragons Settings

There are a lot of pros and cons for using boxed settings and creating your own settings, and the 3 Wise DMs dabble in both in their own ways. Here’s what Thorin, Tony and Dave think of using pre-made settings, what makes a good setting, how they make them their own and how they pull elements of existing settings into their homebrew settings, too.

Signature Magic Items: What They Are, How to Run Them, and Why You Should Put Them in Your RPG Campaigns

The Master Sword, essentially a signature magic item.

They say a hero is only as good as their weapon, which may not be true but if you’re Thor, She-Ra, Drizzt Do’urden, or Trevor Belmont, but it gives them one hell of an edge.  Not to say that their amazing magic weapons or objects of badassery define them as characters, but they definitely add to their personas. The same concept can apply to D&D characters.

Putting PCs In Charge: How Do You Handle RPG Players Characters Moving Up to Become Kings, Queens and Leaders of Powerful Organizations In Your World?

Many RPG campaigns end with the players taking over kingdoms, wizard colleges, crime syndicates or other powerful organizations in the world as a sort of epilogue. But what about when they want to take these titles during the campaign and actively run their new empires? How do you handle putting your player characters in charge of powerful organizations in your world as an active part of the game?

No Rest for the Weary: How the Rest Cadence of D&D 5E Can Completely Change Your Game

Rest! In some D&D 5E campaigns, it’s taken for granted. In others, like Tomb of Annihilation, PCs may have to make their HP and long-rest abilities stretch for days. And like in real life, sleep deprivation changes the game! How can the DM use all of these nuances to their advantage to tortu… er, have fun with the players? Thorin, Tony and Dave discuss all that and more in this episode of 3 Wise DMs.

7 Ways to Make Monsters Interesting for Both New Players and Veterans

When we did our podcast about how to play iconic monsters, it was suggested that D&D-specific creatures are like celebrities. However, just like anything, if it gets too much exposure, it can get staler than some of my jokes. That’s a concern when the same creatures get too much airtime over the course of one or more campaigns. And while there is nothing wrong with getting into the deep cuts of the monster list, there are other options. This is why we’ve put together a list of ways to make monsters more interesting for new and seasoned players alike.

The Sinister 7: How to Run 7 Iconic D&D Monsters for Maximum Mystique

Dungeons & Dragons is a lot more than just dungeons and dragons. The game is full of iconic monsters with unique legends and mystique, some pulled from mythology and others found only in this game. But from D&D, many of these monsters have become pop culture icons with stories and expectations that have taken on a life of their own. Here are seven of the most iconic monsters in D&D and how Thorin, Tony and Dave get the most out of them in their campaigns.

Quick and Dirty D&D Mass Battle Rules Even Non-Gamers Can Understand

One of the hardest things for me about higher-level play in D&D is that, inevitably, we’re going to war. At that point, either I need to present the war as a bunch of solo, special-forces vignettes – which is an OK approach, but misses something for me – or a bunch of players who never had much interest in wargames are going to have to grasp a unit-level wargaming system. So over the years, I’ve come up with a quick and dirty way to put player characters in charge of units in a way that isn’t too far removed from regular D&D play. We just had one of these sessions, and the players all grokked it easily and said they enjoyed it. Here’s what we did.

The Fetch Quest: Are They Fun? Are They Worth It? Are They Just Filler for the Big Story?

Sometimes your players want something, or you want to give them something, that would be kind of lame to just leave lying around. After all, The Awesome Staff of Mega Power probably deserves its own quest to find. But how long should that quest be? And how do you keep the other players personally involved so they don’t get bored?

Learning From the Legend: 3 Lessons The Legend of Vox Machina Reveals About DMing Your Best D&D Game

I’ve made no secret of the inspiration and enjoyment I get from being a fan of Critical Role, the D&D live-play stream that has taken the TTRPG world by storm. Now in its third season, the show’s creators unveiled the much-anticipated animated series on Amazon Prime, The Legend of Vox Machina, dramatizing (or comedyizing?) some of the adventures in their first season. There are things to learn about ways to improve our games from these types of creators.

Characters Over Combat: What We Learned From Gaming in 2021

Happy New Year! It’s a new year for new games or just continuing the ones you already love. But before we look forward to 2022, it’s important to look back at what we learned from gaming in 2021. In this episode, Thorin, Tony and Dave talk about everything they learned throughout 2021, how it’s changed the way they play, and what they’re planning for 2022.