Christmas One-Shots: 3 Wise DMs Top 8 Holiday D&D Plots To Give Your Party A Reason For The Season

The holidays provide opportunities for many things. Like good food, visiting with friends, and running holiday-themed one-shot games. You know, the kind of games which have nothing to do with the plot of your campaign but are light hearted and fun as hell.

And while this session should be memorable, odds are your schedule was pretty tight before any of the holiday madness even began. To help you make your own holiday-themed game we have put together a list of eight of our plots of Christmases Past which were very successful and a ton of fun. Hopefully these will provide you with a starting point and inspiration for your own adventure or at the very least some amusement.

Fatigue and Conditions: An Excellent Mechanic From The Avatar Legends RPG To Add Depth And Roleplay To Your D&D Combat.

In our most recent episode, we reviewed our experience with playing the Starter Set for the new Avatar Legends RPG developed by Magpie Games, as well as the tips, tricks, and pitfalls we’ve found with running brand new systems that are very different from traditional d20 systems.

During the episode, we got into a discussion regarding one of the mechanics that we were a bit divided on. But I thought it was an interesting way to make the effects of combat more cinematic and narrative, as opposed the the tried-and-true mechanic of hit points.

So, I thought I’d break out the mechanic a bit more in this article to introduce you to something that might inspire you to look at your combat encounters in a slightly different way: Fatigue and Conditions.

Everybody Was Kung-Fu Fighting – 3WD Reviews the Avatar Legends RPG and Reveals Tips on Running Brand-New Systems in your D&D Group!

The 3 Wise DMs just played through the new Avatar Legends RPG Starter Set from Magpie Games. Based off the Powered by the Apocalypse system, Avatar Legends is about as different from D&D and Pathfinder as can be.

In this episode, Tony, Chris, and Dave review the Avatar Legends system, the one-shot that we played as well as discuss tips, tricks, and pitfalls to playing completely new systems – how to prepare, how to run, and how to play – for new and experienced DMs and GMs alike.

Stone Cold Crazy – How a First-Time DM Ran a Crazy One-Shot With Four Kurt Russell’s!

We recently shared a post about our Halloween one-shot adventure that we started referring to as the “Kurt Russell Campaign.” Four players, all playing one of the legendary roles made famous by your favorite, and ours, Mr. Kurt Russell. The response was fantastic, so we thought we’d do a deeper dive.

In this episode, Tony, Chris, and Dave are joined by return guests Bonnie and the Monster Wrangler himself, and now official DM, Matt, who decided that for his first official session behind the screen, he was going to do something that might even challenge even seasoned DMs.

A Murder Most Foul: 7 Tips on Running a Murder Mystery Game in any TTRPG

Here at 3WD, it’s no secret that we love one-shot adventures and holiday-themed games. They can spice things up or provide a welcome change with the routine of your campaign. And with Halloween having just come, what idea could be more of a low hanging fruit than a murder mystery? However, this being a different style of game, it can be tricky – which is why we made a list of seven tips to guide you through making your own in-game murder mystery something that will be remembered. 

Tumbling Dice – Using Board Games in Your D&D Game To Create Unique And Fun Sessions

Most of us who enjoy TTRPGs like D&D also love board games… classic board games, strategy games, resource management games, and the list goes on. It won’t take long until you as a DM start thinking of implementing some of your favorite board games or board game mechanics into your D&D sessions.

In this episode, Tony, Chris, and Dave discuss the ways that they have utilized their favorite board games and board game mechanics to create some incredibly unique, innovative, and fun game sessions, or in the case of our Dragonlance game, the entire campaign.

Happy Halloween: Our Best Tips For Horror Gaming in D&D and a Free Halloween Adventure

So, just in time for Halloween, here are some ideas to get your creative juices flowing, call up your friends, plan a night, and enter into a bone-chilling, creepy, and horrific game session.

Tribute to the Greatest Game In The World: The 3 Wise DMs Share The Lessons Learned From Running A 12 Player D&D Game

12 players. 2 DMs. 6 dragons. Tiamat. 2 birthday cakes… and a whole hell of a lot of fun! As a companion piece to DM Tony’s recent article, the 3 Wise DMs are joined by some special guests to discuss and detail the lessons learned from running our largest endeavor yet – a massive, multiple-campaign ending game that required 2 DMs to pull off. If you’ve ever thought of running a massive Endgame-style game, or toyed with the idea of co-DMing, this is the episode for you!

The Summer Blockbuster: 8 Quick Tips To Running D&D and TTRPG Sessions With A Ton of Players

One of the hardest decisions a DM can make is deciding on who they plan to invite on their adventure. Because if you have a huge crew who all enjoy gaming, it sucks not being able to include everyone. Scheduling issues aside, ‘why not just invite everyone,’ you might ask? Well my short answer is that most RPGs fall apart when you have too many players faster than Thanksgiving dinner the moment your uncle starts talking about politics. 

Case in point, In August we were staring at the possibility of having twelve character’s in one game. Which, to be fair, lands between a bad idea and a total disaster. Yet, somehow, we were able to gather more characters at the table than was in the Fellowship of the Ring for an evening and have a great time doing it. This is why we have compiled a list of eight tips which will allow you to run a one-shot adventure where you can invite whoever you want as long as you have a big enough place to host.

Cutscenes – How to Deliver Lore and Secrets in Your D&D Games and TTRPGs While Still Keeping Your Players Involved

Cutscene. In a video game, it’s a scene shown to the player when they reach a particular point in the game, such as at the end of a level or when the player’s character dies. The immense popularity of videogaming and the similarities between them and TTRPGs begs the question: Can you, or should you, utilize cutscenes in your game?