fbpx

Ballad For The Bartender – 3 Quick Tips to Make NPCs More Interactive and Meaningful in Your D&D Game

If there is one truly archetypal NPC, the bartender is it. Friend, confidant, drink deliverer, quest giver. They might be the first NPCs we create when fleshing out a new city, in addition to often being our player’s first roleplay interaction. 

Now, everyone in your world doesn’t need to revolve around beer and crossbows (although if you feel it does I’m always looking for a new campaign), but there are fundamental pieces there that we can use to make our other NPCs more interactive and meaningful. I’d like to share three simple tips to help make all your NPCs shine like our beloved bartenders.

Behind the Screens: 3 Wise DMs Reveal What They Want and Need Behind Their DM Screens and Offer Tips to Improve Your DM Set-Up

The DM Screen. It’s one of the quintessential D&D visuals. But what goes behind it? What lurks behind that foot-high barrier between the characters and the gods? In this episode, Tony, Chris, and Dave delve into how they use the DM screen, what they want to have behind it, and what they need to have behind it.

The Old School Renaissance: 3WD’s Top 4 Pros and Cons to Returning to Basic Dungeons & Dragons With the Basic Fantasy RPG

A change of pace can be nice, and when it comes to gaming it’s no exception. Case in point, we recently played two basic style D&D games using the Basic Fantasy RPG, and they were interesting to say the least. The rules are based on the Moldvay system from the 1980s which is about as old school as you can get without playing the White Box.  

If you haven’t tried this system, you might have heard things like: it can be a lot of fun, but you better bring several character sheets to the game. Because if you make it to the end of the adventure it probably won’t be with the same character you started the session with. 

So does this classic stand the test of time and is it worth playing today?  To answer this question we put together a list of reasons both for and against so you can be the judge.

Glory Days: 3 Wise DMs Shares the Pros and Cons With Their Return to Basic D&D Through the Old School Renaissance

We’ve talked about it many times on the podcast. We’ve been waiting for a chance to run it. We finally did! DM Dave ran us through an old-school dungeon crawl for our friend Scott’s birthday with the Basic Fantasy Roleplaying RPG. In this episode, Tony, Chris, and Dave review the pros and cons of returning to Basic Moldvay-era D&D with the OSR. Final verdict: More pros than cons… try it out!

Baiting the Hook: How to Create Immersive Adventure Hooks When Running the Game and in Dragonlance: Shadow of the Dragon Queen

All kidding aside, putting the time into creating a believable, character-centric hook to the upcoming adventure does a lot of the heavy lifting for you by increasing player buy-in to the story and giving them a seriously good reason to risk life and limb to go adventuring.

My Name’s the Teacher: Making Leveling with Character Abilities, Oaths, and Patrons Matter in your Dungeons & Dragons Campaign

We can all understand that Fighters and Rogues just get better at doing the things they do, but what about Paladins, Warlocks, Clerics, etc… characters that gain incredibly powerful class abilities that are not of this world? In this episode, Tony, Chris, and Dave discuss how they make character choices in leveling matter more when it comes to BIG class changes.

Hope for the Best, Prepare for the Worst: The Five Tips That Will Help You Run a Smooth and Fun D&D Session

It’s been said that how you say something is just as, if not more important, as what you say. For a DM, this also applies to how your material is being delivered to your players – as it can be frustrating when you felt prepared for the game but your wording or even the overall rhythm seemed off. 

Maybe the scenes were choppy between their transitions. Perhaps when you were relaying some important information, you fumbled the lines. Or when delivering the big reveal to the players, it really didn’t connect with your group as intended. 

These things have happened to the best of us.  Fortunately, from these mistakes lessons were learned which we would like to share with you now. We’ve distilled this into five tips that will hopefully allow you to avoid some of the gaming trainwrecks which we have both caused and been a part of.

It’s So Easy: 3 Wise DMs 18 Favorite Dungeon Master Hacks To Help Make Running Your TTRPG Game That Much Easier

Running a game is a lesson in balance. There are so many dials and mechanics that you need to play with while also focusing on what Gary Gygax referred to as being “the Shaper of the Cosmos.” Anyone who has started running games or has been running for decades has found hacks to make running the game that much easier and streamlined. In this episode, Tony, Chris, and Dave discuss their favorite DM hacks that we’ve employed in our games.

The 3 Wise DMs Adventuring Party Grows!

The 3 Wise DM’s have always been about helping Dungeon Masters get the most out of the game we all love. We take our place in the community very seriously. Nothing we do matters if you don’t trust us to provide you with the advice borne of three real DMs sitting around a table. That’s … Read more

D&D Calisthenics: The Benefits of Solo Gaming And How It Can Help You Improve Your DM Skills When Running Your Own TTRPG Sessions

I can understand why it seems odd to many, but the real secret is that it isn’t really DM-less. In fact, it can be quite the opposite. DM-less and solo gaming help us to learn to use our imagination at run-time. So much preparation is geared towards anticipating scenes and encounters ahead of time that we often feel afraid to let the story run its own course. Using a DM-less system like Mythic Role Playing or a solo system like 5e Solo Gamebooks can help develop your imagination in ways to help improvise while the story is evolving.