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Invasion! 3 Wise DMs Dungeons & Dragons And Dungeon Master Advice Podcast Invades YouTube To Offer All Our Tips And Tricks!

That’s right, 3WD listeners… we’ve packed our Explorer’s Packs, donned our Breastplates and Shields (so as not to gain Disadvantage on Stealth checks!), sharpened our weapons and entered the “Dungeon of YouTube!”

In an effort to increase our ever-growing community here and invite new listeners (and viewers!) to experience our unique, conversational brand of DM advice, we have begun uploading our episodes from our return this past March with Back in Black: The Players Wrap-Up to the Absolutely Epic Curse of Strahd Finale with Vampyr, the Star of Blood

So, all we ask of the 3WD-verse is to shoot on over to our YouTube channel, Subscribe and, if the mood strikes you, or someone you know is in need of some friendly advice, or you just want to scream your love of us from a mountaintop (hey, guys can dream, right?) SHARE, SHARE, SHARE… help us defeat the dragon that is the YouTube algorithm.

She’s A Mystery To Me: How Long To Keep Secrets And Clues From Your Players In Your D&D Game

One of the beauties of TTRPGs is the ability to not just watch or read an amazing story, but to experience it… to create it. The mystery, the action, the climactic battle between good and evil; D&D gives us the ability to create our favorite stories.

One of the most important aspects of that, as the DM, is creating a level of mystery to the story that the players get the chance to uncover as they delve deeper into the adventure. In this episode, Tony, Chris, and Dave discuss a listener question about their mystery that they’re planning on having last for 10 levels and ask, “am I being cruel by leaving them in mystery so long?”

Forged in Fire: 3WDs Top 3 Homebrews For 5e: The Sword of Power, Zeus’ Thunderbolt and Demonic Bob Ross

In our recent episode, we discussed a listener question about homebrewing magic items that are based off our favorite books, movies, myths, and television series. Specifically, they were hoping to translate the legendary Shardblades from Brandon Sanderson’s epic series, The Stormlight Archives. We discussed several of our own homebrew items that we’ve instituted in our … Read more

Whatcha Got Cookin’? – 3WDs Top 9 Tips To Homebrewing Magic and Magical Items From Pop Culture In Your D&D Campaign

Homebrewing has been part of the game since its inception. Hell, the game itself is a homebrew of wargames! We’ve discussed homebrewing in previous episodes and articles, but a listener asks the question about how to homebrew magic items and monsters from well-known pop culture sources (like Brandon Sanderson’s Cosmere Universe.)

In this episode, Tony, Chris, and Dave discuss their top nine tips to pulling in objects and ideas from existing beloved pop culture properties and making them have the same level of gravitas as the book, series, or movie that they come from.

To Be Or Not To Be: 3WD Reveal The Top 2 Pros And Cons To Consider When Its Time To Kill A D&D Character

Now I get that not every story has a happy ending and some of the greatest of all time don’t. But when this happens to your character in a table top game it usually plays out and feels significantly different.  So as a DM, if you have a chance to kill a player, should you? And, as a player, is this what you expect at the table? To help sort this debate out we are offering our top two pros and cons to consider if this makes sense for you and your gaming group.

You Say It’s Your Birthday – 3WD Reveals 7 Tips That Will Help You Build Your Own Very Special One-Shot D&D Game

Birthday games. Several of our recent articles and episodes discuss our passion for running birthday games for our game group, whether it be D&D, the OSR, Avatar Legends, or the classic Marvel Super Heroes system; it’s become our thing.

In this episode, Tony, Chris, and Dave discuss the recent Birthday Game they ran where The Doctor teamed up with the Sensational She-Hulk and members of the Avengers and the Fantastic Four to stop the impending Cyberman invasion orchestrated by the wielder of the Cosmic Control Rod, Annihilus, and do battle against the Brood in a giant Space Whale (believe us…. It made way more sense at the table!)

We then discuss our 7 best tips to help you build your own Very Special One-Shot for Birthdays or any other day!

I’m Ready For My Spotlight: 7 Tips To Help Your Character Find Their Voice In D&D and Other TTRPGS

Greetings gamers from all systems, places, and timelines.

Recently, we released a podcast from a listener’s question on how to handle a player that wants to be in every scene as if they were the star of the show. But, just as many times, we have encountered a wide range of equally reserved players, who can be anywhere from being somewhat uncomfortable with taking the lead in a scene to doing a five hour impersonation of Silent Bob. This could be for a number of reasons, such as that they are newer to the system or haven’t found their groove at the table. 

Likewise, this can happen with experienced players who are on their seventh character and this particular one just isn’t clicking. Because how you conceptualize someone in your head is almost never how they end up once the game starts. Like Gerald who was intended to be a fearless knight, but during the actual game ended up more like John Ritter from Three’s Company. If any of this sounds familiar then you are in luck. As we have composed a list of seven tips to help you bring out your character’s potential without turning you into an obnoxious power gamer, like myself, in the process.

Inspiration: How You Use It and 4 Ways You Can Improve It In Your D&D Game

Inspiration. Along with Advantage and Disadvantage, its one of the most streamlined mechanics in 5e. However, we all love to try new or adjusted mechanics to continually improve our DMing. Fellow Wise DM Mike Shea over at Sly Flourish shared an article discussing the Luck System from Kobold Press’ Project Black Flag playtest.

In this episode, Tony, Chris, and Dave discuss Inspiration; how we use it in our games and the changes we have made and are thinking of making to improve our games.

What’s In A Name? 5 Tips to Worldbuilding by Naming Magic Items in Your D&D and TTRPG Games

From King Arthur’s Excalibur to the mighty hammer of Thor, Mjölnir, the history of fantasy is filled with iconic magic items. Their names take them from something simple, like a sword or hammer, and make them as much a part of the story as the characters who wield them. 

I’d like to share a funny scene that has played out in my head numerous times over my years playing D&D…

Bilbo, Gandalf, and the dwarves have made their way to the Last Homely House at Rivendell after their escape from the goblins. Lord Elrond investigates the ancient runes that adorn the magical swords the party found in the troll’s cave, finally turning to Gandalf after some time, “This weapon is called…+1 sword of goblin-slaying!”

Now, any of us that have read The Hobbit and/or The Lord of the Rings trilogy will recognize that particular sword as the fabled Glamdring, also known as “Foe-hammer” and “Beater” (Yeah, it has three different names. Tolkien was a master at deep lore). That’s a fair bit better than if Elrond had used it’s D&D equivalent’s name, as in my adapted scene above.

While not every magic item needs a collection of names like the aforementioned Glamdring, letting things like a +1 sword or Armor of Invulnerability into your world without anything more than a rules-based description as a name can diminish the power they can have outside of what they do.

Share and Share Alike: 3WDs Top Tips For Dealing With D&D Players Who Won’t Share The Spotlight

Sharing. It’s one of the first skills that we have to learn as kids and, as anyone who has gamed for long enough, some kids never quite learned how to do it. Our longtime listener, Jim Laubacker, posed a question regarding how to best deal with players that won’t share the spotlight. As a bonus, Jim is also trying to balance a group that is a hybrid of in-person and virtual players!

In this episode, Tony, Chris, and Dave discuss the ways in which they’ve adjusted to turn the dominant and passive players weaknesses at the table into strengths. Additionally, they delve more into the difficulties they’ve experienced in running hybrid games and some tips and tricks with dealing with a very new issue in TTRPGs.