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7 Questions Dungeon Masters Ask and Our ‘Wisest’ Answers

How do you handle a TPK? How do you get players to do their homework? What are some good D&D 5E monster combos? From Facebook to Twitter to the 3WiseDMs.com website, these are the top Dungeon Master questions listeners have asked the wise guys at 3WD.

DM or PCs: Whose Story Is It, Anyway?

One of the most common assumptions in role-playing games is that the DM brings the story and the players play in it. But is that the way it should be? If the players are controlling the main characters in it, isn’t that, by definition, their story?

3 Ways to Tell RPG Stories: Tips for Designing Campaigns and Long-Form Storytelling

Whether you have an epic story to tell or just hope your new campaign survives week-to-week, mastering long-form storytelling is an essential part of being a Dungeon Master or game master in any game system. And it’s not easy. Listen to this week’s episode to hear how Thorin, Tony and Dave try (and sometimes fail) to tell stories that players remember in their different styles of games.

6 Steps to Building Your First D&D Session

Whether it’s the first session of your campaign or the first session of your DMing career, it’s easy to get overwhelmed by the big things you want to do and miss the little things that start your game off on the right foot. Here are 6 steps for prepping your first session that will bring the party together to kick some butt.

The Tao of D&D Encounters: How We Build Fights That Fit Our Games

The encounter is the heartbeat of most D&D games, especially in 5E. Here’s how we work to make them fun in our games, and what we do when they go wrong.

Stealing Smart: 5 Tips For Any New DM

Because of the breadth of skills required to do it well, running a TTRPG is one of the most fun, exhilarating, demanding and creative hobbies a person can pursue. So how does one begin on this journey? I would recommend you take a look at these 5 handy tips!

39 Tips for New Dungeon Masters — and a Few for Veteran DMs, Too

New to being a dungeon master or game master and not sure how to get better? Here are 39 things the 3 Wise DMs wish they knew when they started running role-playing games.

The Holy Grail: Making Your Epic & Crazy DM Ideas Work in a Game

Let me start with a warning: I am, and have always been, a DM who wants the party to do crazy, super, heroic things like they are living out scenes from mythology. With that said, let me tell you the tale of Sir Thomas & the Quest for the Holy Grail, and how a truly epic adventure played out in one of my games.

13 Crazy DM Stunts You Won’t Believe We Pulled

From adventuring Apocalypse Dragons to the PC pile of bugs, what the 3 Wise DMs learned from our (mis)adventures that may have crossed the line.

Is Faster Leveling Better?

Of course players want to level up just about as fast as they can, but does that lead to a better, more fun game? Our recent experience shows it might. Here’s what we’re seeing, and some ideas about how to optimize level pace in your games.