fbpx

Live and Let Die: Dealing with Anti-Murderhobos in Curse of Strahd and Players Who Don’t Want to Confront the Enemy in Your TTRPG Game

Murderhobos. It’s one of the most discussed issues in any TTRPG discussion. Players who don’t feel like there’s no encounter that can’t be solved by casting “Sword.” But what happens when your party turns out to be what we refer to as “Anti-Murderhobos”? What if the party isn’t motivated to engage and/or end the evil machinations of the Bad Guys?

In this episode, Tony, Chris, and Dave discuss a listener question regarding their Curse of Strahd group who wants to let the evil NPCs in Barovia “Live and Let Live.”

When your players finally want to engage with the enemy, make sure to roll some Fanroll Dice, and click on our affiliate link to receive 10% off your entire order!

If the podcast player below doesn’t load, click here to listen to the episode.

1:50 Batman and Raphael: Cowabummer!

3:55 The First Question: Are your characters heroes?

5:03 The importance of Session Zero.

6:05 Enemies not dead? No problem. The idea of returning villains.

7:45 The Second Question: Are your players engaged?

10:25 Neutral Superheroes and bringing the fight to your players.

15:55 The consequences of inaction.

18:55 The importance of player buy-in and understanding player motivations.

28:50 If the players don’t care about the NPCs, they probably still care about themselves.

33:40 Session Zero as a State of Mind: Reevaluating your campaign.

37:50 Final Thoughts.

Leave a Reply