What’s Fun for the Dungeon Master?
The D&D dungeon master is expected to be the storyteller, referee, manager, entertainer and more. But is that stuff any fun? And what do you do when it isn’t?
The D&D dungeon master is expected to be the storyteller, referee, manager, entertainer and more. But is that stuff any fun? And what do you do when it isn’t?
Introducing new players to the game is one of the best parts of being a DM. But it’s important that you put new players in a position to succeed, and that means making sure they play a character that helps them fly, not drown. Some classes put new players in a much better position to do that than others.
We revisit the eight player types, how we relate to different types of players (sometimes poorly), and strategies to bring out the best in your party and yourself.
Here are 10 do’s and don’ts for DMing power gamers that will let everyone – including you and the power gamer – show off and have fun.
Thorin, Tony and Dave reveal their player-DM relationship struggles, what makes good/problem players, setting your XP pace, and what to do when players turn on each other.
So you killed the party? Or you overpowered the party? Or they killed something they shouldn’t have? Or they ruined your story? Campaigns broke, and it’s time to restart! … But is it? In this series, we’ll look at different ways to save campaigns you might think are broken, and we’re starting off with the first campaign killer new DMs run into: The Total Party Kill (TPK).
From accidental party kills to evil campaigns that went … well, evil … we’re only Wise DMs because we’ve made all the mistakes more times than we care to remember. What happened, what did we do about it, and what do we wish we’d done differently? We get into all the details and what we’ve learned from them.
What do you do when the game rules clash with the continuity of your world? Lean into them.
The 3 Wise DMs talk about their own problems with continuity and verisimilitude, when it becomes a problem, and how they manage those issues and the players they effect.
In this episode, the 3 Wise DMs talk about what’s happening, why it’s about time, and how hackneyed racial stereotypes don’t belong in your fantasy world any more than they do the real one.