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What I Learned Playing the TSR Marvel Super Heroes RPG (aka FASERIP) for a Year

The last decade has seen the rebirth of superheroes, bringing them back into the spotlight. And while that’s changed what’s on tap for Hollywood, many gamers also want to be part of this awesomeness. Case in point, when I had a chance to join a game using the classic TSR Marvel Super Heroes RPG system from the 80s, it was a no-brainer. 

Teaching Your Wife to Play RPGs: How to Bring a Non-Gamer — and Perhaps Shy or Unmotivated Player — Into the Game You Love Without Making Them Hate It

Can you teach your wife, girlfriend, best friend, family member or anyone you love to play your favorite RPG? It’s a risky proposition, as listener Dave points out in this week’s listener question: He wants to teach his wife to play D&D, and she’s agreed to give it a try, but he’s afraid that “if she doesn’t enjoy that first session, she will never come back to the table.” In this episode, Thorin, Tony and Dave talk about their experiences — both successes and failures — in bringing non-gamers into RPGs and what they’ve learned about giving them the best chance to love it.

8 Ways to Accomplish More in Your Games

What happens during every gaming session needs to matter. Perhaps not directly to the main story, but at least to some plot thread. When this doesn’t happen, players can find themselves frustrated or disappointed after a game if it doesn’t feel like they really accomplished anything. This is why we’ve put together some tips to ensure every game feels satisfying. Because no one wants to sit through a session that feels like a double-sized filler episode.

WotC Changing D&D 5E Monsters and More – Are These the Updates the Game Needs?

At D&D Celebration, Wizards of the Coast held a Future of D&D panel discussion. Among the topics discussed were changes to the way monsters will be presented, balanced, and rebalanced around Monsters of the Multiverse as well as some hints about how settings will be presented in the future. Are these the right changes to make? Thorin, Tony and Dave break down what we heard and how it could impact the way we DM.

6 Ideas to Make D&D 5E Combat More Interesting for Martial Characters

One problem I have with 5E D&D is that martial combat isn’t that interesting. When I look at the hundreds of years people were fighting with arms and armor, I just see a lot more interesting things we could do with the martial side of the game that I think would add depth and make it more fun.

29 DM Ideas for Spicing Up D&D 5E: New Twists for Campaigns, Combat, Equipment, Magic and More!

From campaign setting ideas to new weapon rules, combat formations, vampire and dragon age categories, and more, in this episode, Thorin, Tony and Dave pitch the craziest D&D house rules and setting features they’d love to play with in the future.

6 Ways Google Docs Changed How I DM

Advances in technology are said to be the ultimate game-changers, and with gaming it’s no different. For me, that game-changer is Google Docs, which is free and solves so many issues I had prepping and running games. So, allow me to explain how this online word processor became an invaluable tool for how my games are both prepared and run. Because every DM has a limited amount of time to spend working on any given game, and this could help you use that time more effectively. 

Patrons, Powers and Punishments in D&D 5E: So Many Classes Get Their Powers From a Higher Power … But at What Price?

Patrons and punishments have been a part of D&D since 1st Edition’s paladins had to toe the line or get busted down to fighter status by an angry deity. But with so many classes drawing their powers from gods, devils and monsters in 5e — and not really getting any better deal than the wizard who studied, sorcerer who was born with it, barbarian who’s too angry to die, or the bard who just has to rock out with his glockenspiel out — how can the DM handle these patron relationships in a way that feels cool but doesn’t become unfair compared to the other classes?

Gods and Cheese: 5 Tips for Running RPG Deities, Demigods and Super-Powered NPCs

Every fantasy RPG setting has its share of super-powered beings worthy of legend. And as the DM, it can be extremely tempting to introduce one of these mighty beings directly in the game to establish a presence. But such an NPC can cause numerous problems that easily do more harm than good, even derailing your campaign. This is why we’ve composed these 5 tips on how to introduce and run extremely powerful NPCs without wrecking the continuity of your game.

RPG Weather, Puzzles and Ritual Challenges: 3 Ways to Make Your Campaign World More Immersive

We’re all looking for ways to make sure our players have fun, but also have new experiences in the game that make it feel more like characters living out a story and less like tabletop Diablo. Thorin, Tony and Dave dig into three messages asking about different ways to make your RPG world a bit less hack-n-slash and a bit more immersive with interesting puzzles, rituals, and weather mechanics.