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The Fast Start-Up Guide for DMs With New Players

When running a campaign for new players, you will want to lead off with your A-game.  However, at the same time, you don’t want to work until Christmas designing every detail of the first adventure. Below is a list of 8 tips that will allow you to accomplish this and hopefully have an extremely successful opening campaign with your new group. 

All Eyes on the Game: 12 Tips to Keep Your RPG Players Involved and Focused on Playing

It’s a problem as old as roleplaying: You have a few players who are engaged, paying attention and driving the story, and other players who may be shy or not interested in what’s going on today. On the show today, Thorin, Tony and Dave will dig into what causes players to disengage, how to bring their attention back to the table, and the tricks they use to keep everyone involved in the game.

Is He-Man Revelations Worthy of the Title ‘Masters of the Universe’?

Like many children of the 80s, one of my first exposures to the sword and sorcery genre was from the original He-Man cartoon. This wildly popular show was filled with Sci-Fi and magic and yet still managed to teach lessons of morality. And while it’s not surprising that the franchise was later rebooted, it seemed likely that it would play out in two ways … So, let’s get to the bottom of this and determine if the show does indeed have the power or should be banished to the dungeons of Snake Mountain. 

Motivating Your Players: How Do You Get Your TTRPG Player Characters to Take the Hook and Get On With the Adventure?

We’re all at the gaming table for an adventure, right? But what about when your players don’t take the bait? In this episode, Thorin, Tony and Dave talk about what they’ve seen undercut PC motivation, how they get it back, and motivational tricks to use at lower and higher levels in your game.

7 Tips for Teaching D&D 5E to a New Player So They Become a Regular One

Playing D&D is easy, right? Well, maybe that’s the case if you have been playing somewhere between two and twenty years. But try explaining the game and all of its mechanics to someone who has never played an RPG before. To help this, we have composed a list of tips to help new players learn the game in an enjoyable and painless way that will make them want to come back for more. 

It Takes a Village: 19 Tips for Building Towns and Cities for Your RPG Campaigns

What do you need to make a town or city for your RPG campaign? A place for your PCs to hang their hats and rest their weary feet? Stores and taverns for them to unload their loot and pick up new quests? We have warned you not to get caught up in building towns and cities before, but this time a listener asked what needs to be in them when you have to do it. The 3 Wise DMs came up with 19 tips to help you do it in pretty much any RPG.

Will You Answer the Call of Cthulhu? 8 Reasons It May or May Not Be Right for Your Group

Is the Call of Cthulhu RPG as maddening as its reputation suggests? The system offers a  journey into the Lovecraftian world of mystery and macabre. Because who’s not up for an evening filled with suspense and shoggoths? We put together some points to help you determine if the stars are right for you to introduce the Call of Cthulhu to your players.

D&D 5E for Old Fogeys: What Old-School DMs Like Us Should Know About How this Edition Compares to Earlier Versions of Dungeons & Dragons

Now, even old-school RPG players who haven’t played a new edition in decades are wondering what they’d need to know to run 5E. Players like Jeff, who emailed us and said, “After 40-ish years, my daughter and son-in-law got me back into RPGs with 5E and I have been playing for the last 2 years or so. In all this time, I have never been a DM/GM.” And he had a few questions about running 5E that we do our best to answer in the podcast. In this episode, Thorin, Tony and Dave talk about how DMing 5E is different from older editions of D&D, how the culture around playing it has changed, and what every old-school D&D DM should know about running the system if they haven’t played it yet.

Dinner With the Devil: Horror Gaming in 5e’s Curse of Strahd

discussion centered around the costume dinner party I threw when the players finally accepted the dinner invitation from the Master of Ravenloft, Count Strahd von Zarovich. With all of the players buying in and coming in costume, the table was set for what is, arguably, THE set piece for the entire adventure. What followed was a wonderful session full of tension, dread, laughs and a knock-down, drag-out Round 1 to the epic conclusion of our Curse of Strahd. Here are some points to consider when really playing up the immersion during your horror games.

Horror Gaming for Halloween: How We Squeeze Scares Out of Players Around the RPG Table

It’s the scary season around our gaming tables, and that brings up one of the age-old questions about DMing: Can you reasonably expect to scare adult roleplaying gamers? Maybe, maybe not. But what you can definitely do is remove the illusion that they’re in control. Undermine that false comfort that their characters will be OK. Whether you’re threatening their hit points, sanity or character attachments, if you can shake the players’ sense of security, then you can scare them — and that’s what Halloween gaming is all about.