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Fatigue and Conditions: An Excellent Mechanic From The Avatar Legends RPG To Add Depth And Roleplay To Your D&D Combat.

In our most recent episode, we reviewed our experience with playing the Starter Set for the new Avatar Legends RPG developed by Magpie Games, as well as the tips, tricks, and pitfalls we’ve found with running brand new systems that are very different from traditional d20 systems.

During the episode, we got into a discussion regarding one of the mechanics that we were a bit divided on. But I thought it was an interesting way to make the effects of combat more cinematic and narrative, as opposed the the tried-and-true mechanic of hit points.

So, I thought I’d break out the mechanic a bit more in this article to introduce you to something that might inspire you to look at your combat encounters in a slightly different way: Fatigue and Conditions.

Everybody Was Kung-Fu Fighting – 3WD Reviews the Avatar Legends RPG and Reveals Tips on Running Brand-New Systems in your D&D Group!

The 3 Wise DMs just played through the new Avatar Legends RPG Starter Set from Magpie Games. Based off the Powered by the Apocalypse system, Avatar Legends is about as different from D&D and Pathfinder as can be.

In this episode, Tony, Chris, and Dave review the Avatar Legends system, the one-shot that we played as well as discuss tips, tricks, and pitfalls to playing completely new systems – how to prepare, how to run, and how to play – for new and experienced DMs and GMs alike.

DM Chris’ Favorite D&D 5e Subclasses From Sorcerer To Wizard: Part 3 of 3

Part 1 was the beginning of the class alphabet, Part 2 was the heart of the martial classes, but let me welcome you to Part 3 – the Land of the Spellcasters. Magic holds a special place in D&D. It’s the spark that frees it from the mundane. The classes contained here each take that spark and do something wonderfully unique with it. So as they say, once more unto the breach…

Happy Thanksgiving From 3WD!

HAPPY THANKSGIVING! We’ve got a lot to be thankful for this year, but riding high above all of it is our thanks to you. While it might sound trite or corny, we really mean it. For long-time listeners, you knew what we went through when our dear old, erstwhile leader, Thorin McGee passed on last … Read more

Time Is On My Side: 7 Tips To Run Quick Yet Satisfying D&D Games

According to the almighty Google, the average D&D game lasts somewhere between four and six hours. This may explain why scheduling is so difficult, because it’s like trying to get your friends together to watch not one but two full games of football back to back. 

So what if carving six hours out of everyone’s weekend just isn’t going to happen? We’ve put together a list of tips which can help you run shorter, but still enjoyable, games. A game that still hits all the beats of a full session (but won’t require everyone blocking off a time slot four weeks in advance that someone will inevitably double book and tell you about the morning before the game). Instead, everyone will just hop on Roll20 or other VTT whenever they are available, for about an hour or two, so the adventure can continue.

Stone Cold Crazy – How a First-Time DM Ran a Crazy One-Shot With Four Kurt Russell’s!

We recently shared a post about our Halloween one-shot adventure that we started referring to as the “Kurt Russell Campaign.” Four players, all playing one of the legendary roles made famous by your favorite, and ours, Mr. Kurt Russell. The response was fantastic, so we thought we’d do a deeper dive.

In this episode, Tony, Chris, and Dave are joined by return guests Bonnie and the Monster Wrangler himself, and now official DM, Matt, who decided that for his first official session behind the screen, he was going to do something that might even challenge even seasoned DMs.

A Murder Most Foul: 7 Tips on Running a Murder Mystery Game in any TTRPG

Here at 3WD, it’s no secret that we love one-shot adventures and holiday-themed games. They can spice things up or provide a welcome change with the routine of your campaign. And with Halloween having just come, what idea could be more of a low hanging fruit than a murder mystery? However, this being a different style of game, it can be tricky – which is why we made a list of seven tips to guide you through making your own in-game murder mystery something that will be remembered. 

Tumbling Dice – Using Board Games in Your D&D Game To Create Unique And Fun Sessions

Most of us who enjoy TTRPGs like D&D also love board games… classic board games, strategy games, resource management games, and the list goes on. It won’t take long until you as a DM start thinking of implementing some of your favorite board games or board game mechanics into your D&D sessions.

In this episode, Tony, Chris, and Dave discuss the ways that they have utilized their favorite board games and board game mechanics to create some incredibly unique, innovative, and fun game sessions, or in the case of our Dragonlance game, the entire campaign.

Happy Halloween: Our Best Tips For Horror Gaming in D&D and a Free Halloween Adventure

So, just in time for Halloween, here are some ideas to get your creative juices flowing, call up your friends, plan a night, and enter into a bone-chilling, creepy, and horrific game session.

Strange Magic – The Best Ways To Adjudicate Spell Effects In Your D&D and TTRPG Campaigns

Spell effects in Fantasy TTRPGs are easily the times when we as DMs and GMs have to respond on the fly to changing parameters. In systems like 5e, we’ve discussed how they’ve crafted a system that does some of the heavy lifting for you when it comes to rulings. But, no matter how many rules exist, you are going to have times that interesting uses of spells make you have to adjudicate in a completely new way.

In this episode, Tony, Chris, and Dave discuss ruling on how spell effects change the landscape and/or battlefield that we ran into in one of our most recent games. Regardless of your newness or your experience, this discussion helps us realize that the old adage of artists is true… “if you want to learn to paint great bricks. Paint one thousand bricks.”