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19 Crazy Player Characters’ Stunts and How We DMed Them

Thorin, Tony and Dave talk about 19 of the craziest stunts players have pulled in their games and how they bent the systems to make it happen — or sometimes didn’t. Along the way, hear our best secrets for adlibbing and adjudicating some of the hardest situations DMs face.

What Makes a Good TTRPG System?

Playing a TTRPG is an incredibly subjective experience, almost like a Rorschach test. With this in mind, I wanted to shift our perspective from the system and edition wars that populate so many social media feeds to something much more basic: What makes a TTRPG in the first place and what could we learn from that to improve our enjoyment of all our games (instead of firing shots at someone else’s fun)?

9 Things D&D 5E Does Really Well, and 10 Things It Doesn’t

How we lean in to the best of D&D 5E while adjusting and homebrewing its role-playing game mechanics to fit the campaign styles they run.

6 Components You Need To Make Great RPG Adventures

Even if you're an improv DM, taking some time to build real adventures can improve your RPG game.

You campaign may be all about your player’s characters’ “adventures,” but designing and running specific, self-contained adventures is about more than just stringing a few encounters together. Here’s why it matters and 6 tips that will help you build adventures that are worthy of the name.

Adventure Time: 15 Tips to Build and DM Great Adventures

The Feeling of Embarking on a DnD Adventure

Role-playing games, at their heart, are all about adventure! But are the stories you’re telling and sessions you’re building really creating “an adventure” your players will enjoy? How do you build focused, engaging, self-contained quests that span 3-6 sessions (roughly) with a tight theme, clear goals, fun ways to achieve them, and satisfying rewards at the end?

9 Killer Monster Combos for D&D 5E – Use With Caution!

KIller combos can get out of hand quickly if you're not careful.

We talked about some of our favorite monster combos in giving out “wisest” answers to the 7 Questions Dungeon Masters Ask. But we came away feeling like those barely scratched the surface. So I reached back to my InQuest Magazine days and went digging for monster combos like they were Magic cards. While I didn’t find any Channel-Fireballs, here are 9 monster combos for D&D 5E that will give your players a lot to think about.

7 Questions Dungeon Masters Ask and Our ‘Wisest’ Answers

How do you handle a TPK? How do you get players to do their homework? What are some good D&D 5E monster combos? From Facebook to Twitter to the 3WiseDMs.com website, these are the top Dungeon Master questions listeners have asked the wise guys at 3WD.

DM or PCs: Whose Story Is It, Anyway?

One of the most common assumptions in role-playing games is that the DM brings the story and the players play in it. But is that the way it should be? If the players are controlling the main characters in it, isn’t that, by definition, their story?

3 Ways to Tell RPG Stories: Tips for Designing Campaigns and Long-Form Storytelling

Whether you have an epic story to tell or just hope your new campaign survives week-to-week, mastering long-form storytelling is an essential part of being a Dungeon Master or game master in any game system. And it’s not easy. Listen to this week’s episode to hear how Thorin, Tony and Dave try (and sometimes fail) to tell stories that players remember in their different styles of games.

6 Steps to Building Your First D&D Session

Whether it’s the first session of your campaign or the first session of your DMing career, it’s easy to get overwhelmed by the big things you want to do and miss the little things that start your game off on the right foot. Here are 6 steps for prepping your first session that will bring the party together to kick some butt.