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Terrain, Maps & Minis, Oh My! The Long Tradition of Using Terrain and Minis in D&D to Enhance Your Game

In this episode, Tony and Dave sit down with our good friend and fellow gamer, Scott Washburn of Paper Terrain to discuss the tradition of using terrain, maps, and minis from the earliest days of the game up to our current times. Along the way, we discuss how we have used and continue to use physical props to enhance our games as well as the tips and tricks to ease the burden on the DM.

Strahd’s Maker: How 3 Wise DMs Kitbashed an Epic Finale to Their Curse of Strahd D&D Campaign

It’s easily one of the most iconic settings in all of D&D history and we’ve gone into detail about how we homebrewed sections of Curse of Strahd for our table. But, what do you do when the long-running adventure you’ve been running ends at around 10th level? How do you handle it when your players want to continue with this set of characters and take it all the way to epic tiers?

Back in Black: The Players Wrap-Up to the Absolutely Epic Curse of Strahd Finale with Vampyr, the Star of Blood

Hello and welcome BACK to 3 Wise DMs! It’s been quite some time and we’re glad that we’re back… Back in Black, that is – like Vampyr, our epic, final BBEG to end all BBEGs in Barovia. We thought that it worked out well that the absolute, final ending to our 2+ year Curse of Strahd campaign coincided almost perfectly with the initial launch of 3 Wise DMs – and that deserves a proper sendoff.

“Heeeere’s Johnny!”: The Long-Awaited Return of 3 Wise DMs

After several months off, and the start of a brand new year, DM Tony and DM Dave are pleased to announce the return of the 3 Wise DMs podcast!

Merry Critmas & Happy Holidays from 3WD!

3 Wise DMs wanted to wish all our listeners and their friends and families a very Merry Critmas, a wonderful Holiday Season, and a real Natural 20 of a New Year!

Thorin: In Memoriam

Hello and welcome to the 3 Wise DMs podcast, where three Dungeon Masters who have been doing this for way too long, talk about how we handle all the tricky ins and outs of running a game of D&D or whatever else you might play. I’m Thorin and, like my namesake from The Hobbit, I … Read more

Update From 3 Wise DMs

As you have undoubtedly noticed, Thorin, Tony, and I have not been posting our weekly podcasts. Some of you have reached out to ask if there were any problems, and we are truly thankful for that; we’re still completely humbled that so many of you have joined us in our continuing conversations. Without giving details … Read more

Not Just For Beginnings: How Session Zero Can Serve As An Ongoing Tool In Your D&D Games (And Other RPGs)

Does what you’re currently running still feel fresh and fun? Are your players as invested in it as they were in the beginning? Does something feel missing? Are you burning out?
Beginning to look at what Session Zero does for us at the start of a campaign can assist us in gauging what is happening in an ongoing campaign.

How to Continue the Game When the PCs Reach Level 20

Shrek vs. The Avengers: The feeling of level 1 D&D vs. level 20.

While there are definitely reasons why a campaign should end when the group reaches level 20, there are also plenty of reasons why it shouldn’t if the players wish to continue. This article will not focus on the philosophy of when a game should end, it will instead look at options making play past level 20 possible. Let’s see if we can accomplish this without reinventing the wheel or rewriting every class – and keep experience points as a viable reward.

Finish Your Homebrew D&D Campaign With a Bang: DMs’ Breakdown of the Epic Ending of the Woodstock Wanderers

Like Thanos said, in a homebrew campaign, reality can be whatever you want it to be.

We realize that reviewing a homebrew campaign is different from Curse of Strahd or Storm King’s Thunder – after all, you can’t go pick up the contents of Thorin’s head at the bookstore. But everyone should try their hand at homebrew at one point or another, and this episode is choc full of tips and feedback for creative DMs everywhere. That includes frank discussion of what worked, what didn’t, our biggest challenges (looking at you, Roll20), where the world seemed too shallow, and what was most interesting in this long-running homebrew D&D campaign. We hope it helps you craft even better games for your table.