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D&D Alignment: The Good, the Bad and the Ugly for Your RPG Campaigns — RPG MythBusters

“Alignment doesn’t matter!” We’ve heard it all over the place, but alignment has been a part of D&D and other RPGs for decades. Is it worth your time? Does it make things worse instead of better? Does it have any benefits players today are overlooking?

DMing RPG Party Conflict: 5 Tips for When Your Players Get Along But Their Characters Don’t

Gaming keeps friendships together. But. what do you do when one or more of your friend’s characters either don’t get along or outright dislike each other? Unfortunately, when this happens, it can kill a game like nothing else. And on this topic, I’m speaking from experience. So, I would like to give some tips to help navigate this situation if you happen to be that unlucky DM whose party members have more hate for each other than the final boss.

The Players’ Review of Storm King’s Thunder: The Whole Party Spills the Tea on Tony’s Version of #SKT

For the first time ever, we brought the whole team together to recap DM Tony’s very highly customized version of Storm King’s Thunder. Hear what all 5 players and Tony thought of the game and what they have to say about the CRAZY MAGIC ITEMS in it his changes to the campaign, fitting in their backstories, and more!

9 Legendary Magic Items From DM Tony’s Storm King’s Thunder

You heard about the crazy magic in my custom version of Storm King’s Thunder on the podcast. Now, let’s take a look at this broken mess of magical mysteries my party encountered.

Storm King’s Thunder DM Review: The 9 Deviations DM Tony Used to Make D&D’s Giant Globetrot His Own

When is a book module not a book module? When the DM throws in birthday games, a modifiable Spelljammer airship, legendary weapons tied to every character’s backstory, and more deviations from the standard campaign than we could count. Hear all this and more, as we break down the 9 main deviations Tony brought to Storm King’s Thunder and the DM’s perspective on running it.

RPG Session Prep Tips: 3 Ways to Set the Right Scene for Your Game

So, you’re looking to set the right tone, the one that will begin your epic, world-shaking, heartbreaking, history-making, legendary campaign? To introduce the people seated around your dining room table to the fantastical world that they are about to enter? To begin, as our own Universe did, with a Big Bang? In our most recent episode, we delved into the tips and tricks we use to bring our campaigns to life: setting, descriptions, mechanics, etc. However, I thought it would be very helpful to revisit some of the nuts and bolts to my evolving method of Session Prep.

Bringing Your RPG Campaign World to Life: 37 Tricks to Give Your Setting a Soul

Do your players feel into the campaign setting you’re running, or is it just generic D&D world #124 to them? What can you do to bring that world more to life and make it feel unique to you and your players? What makes a D&D session feel like more than just a glorified board game? Here are 37 of the tricks the 3 Wise DMs use to try to make the players feel immersed in our worlds and give the settings some soul.

DMing 101: 8 Ways the Justice League Snyder Cut Can Improve Your D&D Game

There are a lot of themes in The Snyder Cut of Justice League that are akin to gaming. In many respects, the superhero genre is the cousin of the Dungeons & Dragons world. Here are 8 things that Zack Snyder’s Justice League did well from a gaming perspective that we should all strive to hit while running and conceptualizing our games.

RPG MythBusters: PC Party Balance Is Essential! … Maybe Not as Much as You Think?

TTRPG Party balance: It’s the most important thing every new campaign needs, right? Maybe not. Is there any role the PCs really NEED to have a good time? In this episode, Thorin, Tony and Dave take a deep dive into what party balance and imbalance do to the game, what it means to the DM, and what it means to the players.

The 6 Habits of Highly Successful RPG Players

Just like everyone believes they’re good drivers, most gamers believe they’re good – if not outright great – players. I would like to suggest that it should be based more on how they interact at the table, even a virtual one. For this reason, I’ve compiled a list of 6 behaviors all great players share to encourage some self-reflection in the rest of us.