fbpx

10 Issues Dungeons & Dragons 5E Fixed From Previous editions

For many players, 5E wasn’t the first edition of D&D they played. But by the time they did, most found that it corrected a host of previous issues. And while no system is perfect, the newer versions’ downsides were substantially outweighed by all the good things it brought to the table. Here are 10 ways it improved the game (IMHO).

Should Everything Be Handled During Game Time? 8 Pros And Cons To Help You Decide 

One of the biggest selling points of D&D is that it provides an excuse to get together with your friends and do something interactive. However, sooner or later, one of the players will want to do something without the knowledge or approval of the entire group. This is why we have prepared a list of points both for and against keeping all events in front of a live audience to help determine what’s best for your game and group. 

7 Ways to Make Monsters Interesting for Both New Players and Veterans

When we did our podcast about how to play iconic monsters, it was suggested that D&D-specific creatures are like celebrities. However, just like anything, if it gets too much exposure, it can get staler than some of my jokes. That’s a concern when the same creatures get too much airtime over the course of one or more campaigns. And while there is nothing wrong with getting into the deep cuts of the monster list, there are other options. This is why we’ve put together a list of ways to make monsters more interesting for new and seasoned players alike.

The Attunement Rule: If It’s Necessary, Then Why Is It So Disliked and How Could It Be Handled Differently

One of the hallmarks of playing in a D&D game is it’s trademark magic-rich environment. However, there are games such as Diablo and Skyrim that offer a similar experience, allowing you to explore the world, face powerful enemies and collect magic equipment like Pokémon. And while these games are similar, one stark difference between D&D 5E and the above-mentioned games is the limitations with magical item attunement, toward which there are a great deal of mixed feelings both for and against it.

Should I Run or Play in a Solo Game? 8 Pros and Cons to Help You Decide

If you’ve never run or played in a solo game of D&D or some different system, then you’ve missed out on an interesting experience – even if, admittedly, one of the cornerstones of the game is built on collaborative roleplay. And, while  solo adventure can be extremely fun, it’s definitely not for all players or DMs for a single session, let alone an actual campaign. This is why we composed a list of pros and cons to help you decide if a solo game is something you would like to introduce or request from your DM.

8 Tips to Improve Your Game With Better Turn Control for Both Players and DMs 

One of the hallmarks of D&D is its structured turn-based system. And while this has advantages, it is not without its downsides – such as how a single combat can suck up more of the session than everyone trying to decide what they want for game night dinner. This is why we’ve composed a list of 8 tips that will make turns, rounds, scenes and scenarios run smoother without the DM or players feeling rushed. 

10 More Awesome Magical Items, and 4 With Wording and Mechanical Issues 

The Master Sword, essentially a signature magic item.

In part one of our Awesome Magic Items series, we looked at some magical items that are worth the price of admission and a few that would probably just get both you and your friends killed. In part two, we’ll examine both extremes of the magic item list to determine what’s really good and what you shouldn’t give to one of your in-game friends unless you don’t like them.

8 Awesome D&D 5E Magical Items and 3 That Are Deadly to the Party and Campaign (Part 1 – A through H)

One criticism of 5E is that the magical items are lackluster compared to some previous editions. Well, in our opinion, 5E has a great deal of magical items that are nothing short of fantastic, but others don’t live up to their reputation or can even destroy your campaign. This is why we have composed a list of items that are worth the hype and others that prove all magic items definitely were not created equally. 

7 Ways to Make Treasure More Rewarding in Your RPG Campaign

One of the eternal struggles a DM must constantly manage is to what extent they reward their players. This is why we put together seven tips to help you navigate giving out rewards within your games. Make these a part of your game, and your players should feel both rewarded and motivated without dripping in treasure by the end of every session. 

9 Lessons Learned From Gaming in 2021

Greetings, gamers from all systems, places and timelines! During this year, we at 3WD had the pleasure of playing in multiple campaigns in several different systems. Throughout all of these epic moments, mistakes were made and lessons learned. These we have compiled here to not only help you refine your DMing but also to give you a heads up on some land mines you will want to stay clear of.