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3 Ways to Tell RPG Stories: Tips for Designing Campaigns and Long-Form Storytelling

Whether you have an epic story to tell or just hope your new campaign survives week-to-week, mastering long-form storytelling is an essential part of being a Dungeon Master or game master in any game system. And it’s not easy. Listen to this week’s episode to hear how Thorin, Tony and Dave try (and sometimes fail) to tell stories that players remember in their different styles of games.

6 Steps to Building Your First D&D Session

Whether it’s the first session of your campaign or the first session of your DMing career, it’s easy to get overwhelmed by the big things you want to do and miss the little things that start your game off on the right foot. Here are 6 steps for prepping your first session that will bring the party together to kick some butt.

The Tao of D&D Encounters: How We Build Fights That Fit Our Games

The encounter is the heartbeat of most D&D games, especially in 5E. Here’s how we work to make them fun in our games, and what we do when they go wrong.

39 Tips for New Dungeon Masters — and a Few for Veteran DMs, Too

New to being a dungeon master or game master and not sure how to get better? Here are 39 things the 3 Wise DMs wish they knew when they started running role-playing games.

13 Crazy DM Stunts You Won’t Believe We Pulled

From adventuring Apocalypse Dragons to the PC pile of bugs, what the 3 Wise DMs learned from our (mis)adventures that may have crossed the line.

Is Faster Leveling Better?

Of course players want to level up just about as fast as they can, but does that lead to a better, more fun game? Our recent experience shows it might. Here’s what we’re seeing, and some ideas about how to optimize level pace in your games.

3 Ways to Pace D&D Encounters, Sessions and Games

How much do the 3 Wise DMs plan to get done, and how do they get games back on track when things bog down?

What’s Fun for the Dungeon Master?

The D&D dungeon master is expected to be the storyteller, referee, manager, entertainer and more. But is that stuff any fun? And what do you do when it isn’t?

The 3 Worst 5E Classes for New D&D Players – And What DMs Should Guide Them to Instead

Introducing new players to the game is one of the best parts of being a DM. But it’s important that you put new players in a position to succeed, and that means making sure they play a character that helps them fly, not drown. Some classes put new players in a much better position to do that than others.

The 8 D&D Player Types and How to DM Them

We revisit the eight player types, how we relate to different types of players (sometimes poorly), and strategies to bring out the best in your party and yourself.