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What Makes a Good TTRPG System?

Playing a TTRPG is an incredibly subjective experience, almost like a Rorschach test. With this in mind, I wanted to shift our perspective from the system and edition wars that populate so many social media feeds to something much more basic: What makes a TTRPG in the first place and what could we learn from that to improve our enjoyment of all our games (instead of firing shots at someone else’s fun)?

Stealing Smart: 5 Tips For Any New DM

Because of the breadth of skills required to do it well, running a TTRPG is one of the most fun, exhilarating, demanding and creative hobbies a person can pursue. So how does one begin on this journey? I would recommend you take a look at these 5 handy tips!

Stealing Smart: 10 Easy Steps to Prep Any D&D Session

I’ve learned over the years from running multiple games in multiple systems for multiple groups of players that the old adage of “the best-laid plans of mice and men often go awry” is all too true. In this vein, I’d like to detail how I prepare for a session that leaves all the room for the organic decision-making that the players are going to bring.

Skills, Saves, the Impossible and the Rule of Cool

What do you do when the game rules clash with the continuity of your world? Lean into them.

D&D Kit-Bashing: 3 steps to utilizing published material in your homebrew world

DM Tony and I have had several wonderfully reminiscent conversations about the great TTRPG that TSR produced in 1984 at the height of D&D’s popularity – entitled, Marvel Super Heroes (MSHRPG). We’ll dive deeper into the eponymous FASERIP system in future episodes and articles (maybe even a 3WD One-Shot!), but I’m bringing attention to this … Read more