What Makes a Good TTRPG System?
Playing a TTRPG is an incredibly subjective experience, almost like a Rorschach test. With this in mind, I wanted to shift our perspective from the system and edition wars that populate so many social media feeds to something much more basic: What makes a TTRPG in the first place and what could we learn from that to improve our enjoyment of all our games (instead of firing shots at someone else’s fun)?