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We’ve Only Just Begun: Kickstarting An Epic D&D Campaign With Expert Player Guides

We’re getting geared up for some new campaigns to begin. Both our Dragonlance and Journey to Ragnarok campaigns are coming near their finale, so we’ve begun thinking about what’s next up. Just in time, DM Chris sent out his Player’s Guides for the upcoming Lord of the Rings campaign that he’s going to be running … Read more

Unleash Your Inner Monster: How To Run A Halloween D&D One Shot Where The Players Are The Monsters

Greetings gamers from all systems, places, and timelines! No matter what flavor of game you are playing or what system you’re in, it’s nice to shake things up once in awhile so that things don’t get stale. When my girlfriend asked me to run a game for her birthday, where everyone got to play as … Read more

The Time Warp – Mastering the Strange Way Time Flows in Your D&D Campaign

Play through an adventure and you’ll realize how strangely time can move in your D&D campaign. Longtime friend of the show, Dr. DM (Jason) returns with a question about his ocean-based campaign that we discussed in Episode 148. His question revolves around how quickly leveling can affect the passage of time in the adventure. In … Read more

A Knight’s Tale: Make D&D Alignment Work For You and Elevate Your Dragonlance Campaign

One of the players is planning on playing an evil wizard wearing the Black Robes. Is this doable in the campaign seeing that the group is going to face off against some Black Robes, or is this really hard to uphold in a further good aligned party? Our Dragonlance: Shadow of the Dragon Queen campaign … Read more

Don’t Worry About A Thing: Essential Tips To Turn Your D&D Fails Into Wins

Bad sessions. We’ve all dealt with them and we’ll continue to have them periodically. It’s all part of running TTRPGs. But how to you deal with them when they happen? What do you do to salvage the game at the next session? DM Dave offers a question to his fellow Wise DMs regarding a recent … Read more

Welcome to the Jungle: 5 Simple Tips for Starting a Tomb of Annihilation D&D Campaign

Greetings, 3WD-verse! DM Chris here. Along with Curse of Strahd, Tomb of Annihilation occupies a revered status as one of the “must-play” adventures in D&D. It has grown from the original Tomb of Horrors module into a complete setting, with the aforementioned Tomb lurking deep in the dangerous and vast Chultan jungle. Death and glory … Read more

Unlock Adventure: The 4 Essential Steps To Running Mini-Sessions

Greetings, 3WD-verse! DM Chis here. In our latest Return to the Further session last Wednesday night, the players valiantly battled a Dragonborn Mummy Lord and his Green Dragon protector to remove the evil taint that had claimed the ancient elven city of Ennama. All that in two hours on a Wednesday night. Mini-session campaigns can … Read more

Signed, Sealed, Delivered – Revolutionize Your D&D Games With Digital Tools

Running the adventure outside of the game session? Yes, that’s right. Starting back in DM Dave’s Curse of Strahd campaign, we began to develop characters and backstories with narrative side quests via text, email, and online documents (like Google Docs). In our Dragonlance: Shadow of the Dragon Queen campaign, we have utilized them from the … Read more

Wargames: Effortless D&D Mass Battle Rules Perfect for Newbies and Pros

One of the hardest things for me about higher-level play in D&D is that, inevitably, we’re going to war. It just makes sense that at some point above level 10, we’re going to get into wars between nations, factions, religions, devils and demons, etc. At that point, either I need to present the war as … Read more

Shipping Up To Boston – Uncovering The Secrets To Running An Epic Pirate D&D Campaign

Pirates. It doesn’t take long for a D&D group to want to play as pirates, swashbucklers, privateers, and sailors. In our modern day, we can blame Johnny Depp as Captain Jack Sparrow in Pirates of the Caribbean. But how do you approach running a seafaring adventure? Is it just a fancy travel mechanic? Is it … Read more