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What I Like (And Hate) About You – 3 Wise DMs Reflect On A Decade of 5e and Share Tips That Will Make You Have Your Best D&D Game Ever

On July 3rd of 2024, D&D 5e will turn 10! While it has taken some hits in those ten years, no one can deny the positive effect it has had on our TTRPG hobby, bringing in an entire generation of new players.

With this anniversary, we started to reflect on what we have loved, what we’ve hated, what we would change, and what we look to for the future. And, as opposed to most of the posts we see on social media (like the DM who stated that a 1st level character could kill a Tarrasque?!?), this is coming from players and DMs who have been playing weekly, not just pontificating from their armchair.

In this episode, Tony, Chris, and Dave see where the rubber hit the road in 5e as they discuss how it has affected some of their campaigns over the last 10 years: Storm King’s Thunder, Curse of Strahd, Tomb of Annihilation, Dragonlance: Shadow of the Dragon Queen, and their homebrewed world of The Further!

If the podcast player below fails to load, click here to listen to the audio.

2:55 Bardic Inspiration as a Reaction from the One D&D Playtest.

9:00 Counterspell… a DMs Bane!

14:00 The UA Tunnel Fighter build… one man holding off the armies of Mordor!

18:40 Leomund’s Tiny Hut… 5e’s “Save” Function.

23:45 Looking to the future: Making Rests Better.

29:50 We need to have some real talk about Find Familiar…

36:45 Looking to the Past for the Future: 3rd Editions Change to Magic Items.

40:55 3WD Homebrew: Stacking Inspiration.

43:45 Looking to the Future: Feats!

45:00 Final Thoughts.

3 thoughts on “What I Like (And Hate) About You – 3 Wise DMs Reflect On A Decade of 5e and Share Tips That Will Make You Have Your Best D&D Game Ever”

  1. I am commenting a bit late but I have been listening to some older pod casts. I liked much of what you guys had to say. While I was listening, I wanted to chime in with my idea for inspiration. When I grant DM inspiration, I give the player a coin. I have some coins from a restaurant in Ontario: https://en.numista.com/catalogue/exonumia243311.html. With the square hole in the middle these coins look exotic enough to look right on a D&D table. I think the players are more likely to remember that they have inspiration when they can see the coin on the table. If the player has not used their inspiration at the end of the session, I take the coin back and return it at the start of the next session.
    Bruce the DM

    Reply
    • Bruce,

      That’s a really great idea. When I got my custom DM screen, the designer included some wooden inspiration tokens, which I’ve used to similar effect.

      Reply
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