You hear The 3 Wise DMs talk about our games all the time, but what do our players really think? In this episode, we have 6 of the 7 players from Curse of Strahd on to get honest with DM Dave about what they thought of his campaign! Along the way, we get into whether you should leave your Tarokka reading random, The Death House, what it was like playing in a low-magic setting, slow leveling, the Amber Temple and much more!
If you want the real scoop on how our game of Curse of Strahd went, and how we interact, this is the episode to watch. Hear not only about the adventure but about also how Thorin, Tony and Dave handle their players … and what their players think of that.
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2:00 Introducing the players and their characters
12:00 “An experiment in self-inflicted multiple personality disorder” — remembering background and stories across multiple campaigns running at once
15:00 DMing to support your players and the things they’re afraid might happen in the game
24:00 Worldbuilding in Barovia by adding to the Torag mythology
26:00 Party balance in combat and role play
29:00 Our most memorable moments from Curse of Strahd
34:00 Bringing the Universal Monsters into Barovia
40:00 Saving the children in Old Bonegrinder
43:00 The Blinsky void
48:00 Saving Ireena entirely by accident
56:00 Where’s the lore? Why the adventure only lightly tapped Strahd’s motivations and background
59:00 What we didn’t love about playing Curse of Strahd
64:00 The problem with slow leveling and low magic items in a monthly game
68:00 Are vampires tough enough? Keeping CR levels in line with party power
72:00 How DM Dave dealt with forced alignment changes and lycanthropy
80:00 A few more nitpicks
86:00 Should you trust the Tarokka deck to a truly random reading?
90:00 Where we could have explored more and what DM Dave would do different running CoS again 95:00 Final thoughts