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DMPCs vs. Sidekicks: What’s the Better Way to Give Your Dungeons and Dragons PCs a DM Avatar?

We’ve talked about DMPCs before, but now Tasha’s Cauldron of Everything has added a new way for DMs to have an avatar in the game to help PCs out, cover any weak spots, or just have a view across the table: The sidekick. The sidekick mechanics work a little differently than a straight DMPC (which … Read more

Is ‘Don’t Over-Prepare’ the Worst Advice for New DMs?

DM prep: It can be the most important thing to putting on a good game or the biggest obstacle keeping you from getting back behind the screen. Some DMs say the most important thing to remember is to not over-prepare, but YouTube DM guru Ginny Di recently called this The Worst advice new DMs hear, … Read more

Are Red Herrings Derailing Your D&D Game? Here’s What to Do About It

Rich, vivid descriptions bring your fantasy world to life. Unfortunately, they can also lead your players to think that the intricately carved and decorated elven bridge they’re crossing has to be an important clue or secret! If it weren’t, why would the DM have given it such a cool description? This is the curse of … Read more

DM Hacks and Tricks to Make Running D&D Less Tedious and More Fun

What’s some of the tedious stuff you have to do as a DM that you really wish had an easy button? Why does WotC make some essential DMing info hard to find (or at least hard to find while you’re trying to run a game)? This idea comes from Kaila Evans on Twitter, DM of … Read more

How Many Players Are Too Many for One D&D Game? What About Other RPG Systems?

The oldest Dungeons & Dragons books said the game was for 4 to 50 players, and we know people who DMed white box D&D campaigns with groups in the 20s. But that was then, and D&D 5th Edition runs into a lot of issues once you pass a certain number of players. So, what do … Read more

Putting PCs In Charge: How Do You Handle RPG Players Characters Moving Up to Become Kings, Queens and Leaders of Powerful Organizations In Your World?

Many RPG campaigns end with the players taking over kingdoms, wizard colleges, crime syndicates or other powerful organizations in the world as a sort of epilogue. But what about when they want to take these titles during the campaign and actively run their new empires? How do you handle putting your player characters in charge … Read more

When Should You Bend RPG Rules? Handling Players Who Want to Adjust Game Mechanics They Don’t Like

Not every player is OK playing RPGs by the rules as they’re written. Some can’t even get through character creation without asking the DM to make some kind of mechanical adjustment. This may seem like an easy situation – do it my way or play with someone else – but it’s not always that simple. … Read more

How Do You Make New DMs?

It’s the question forever DMs everywhere ponder at night: How do I get one of my players to jump in and DM their own stuff so I can get some playing time?! (And also, so they can express themselves, expand the hobby, and all that other good stuff.) It’s not always easy. Sometimes the players … Read more

No Rest for the Weary: How the Rest Cadence of D&D 5E Can Completely Change Your Game

Rest! In some D&D 5E campaigns, it’s taken for granted. In others, like Tomb of Annihilation, PCs may have to make their HP and long-rest abilities stretch for days. And like in real life, sleep deprivation changes the game! As we’ve started our Tomb campaign, it’s really driven home how Dungeons & Dragons’s rest cadence … Read more

The Sinister 7: How to Run 7 Iconic D&D Monsters for Maximum Mystique

Dungeons & Dragons is a lot more than just dungeons and dragons. The game is full of iconic monsters with unique legends and mystique, some pulled from mythology and others found only in this game. But from D&D, many of these monsters have become pop culture icons with stories and expectations that have taken on … Read more