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How to Move a Stalled RPG Campaign Forward

At some point, every DM sees their party get lost in the woods … or the weeds … or the brothels … Whatever the specific distraction, it’s easy to get caught up in the session-to-session filler content and see the game grind to a slog of travel encounters or petty larcenies or extended haggling sessions … Read more

DMing Large Groups: 19 Tips for Running Games With 6 or More Players

RPG tables tend to grow. Once you get the game going and people are having fun, they start talking about that fun, and new players come in quickly. The only problem is, most TTRPGs are optimized to run with 3 to 5 players (plus the DM), and DM gets tougher are you expand to 6, … Read more

Our Favorite DMing Inspirations and Influences

What drew you into role-playing games? Was it the movies, TV, myths and legends you experienced as a kid? Was it video games? Was it the first time you picked up a gaming book and fell into the world? Once you got into the games, what shaped the stories you tell and worlds you build? … Read more

DM Burnout: 6 Things That Cause It, and How We Recover From It

There comes a time when the dice cease to sparkle, when the monster loses its luster, when the DM screen becomes a prison, and all that is left is a DMs love for their players … Those little campaign-ruining jerks! Or not — maybe your players are victims of your burnout just as much as … Read more

The Bootstrap Guide to DMing Your First Role Playing Game

Every DM needs to run their first game, and you don’t need a Ph.D. to do it! If you’re new to the system, and especially if everyone is new to the system, how much do you really need to know to start a game? Do you need to read all the rulebooks cover to cover? … Read more

2020: A Year in the TTRPG Lab

In March of 2020, we were getting ready to record our first episode of this podcast. We all got together in our planned recording space and cut the trailer. … Then COVID happened, and that entire plan went into the garbage along with concerts, vacations and sending kids to school. But as the year went … Read more

How to Set Traps in D&D: Causing Chaos, Mayhem and Problems for Your Players

Older players who look at the D&D 5E rogue would be forgiven for thinking traps aren’t in the game anymore. In fact, throughout the 5E Players Handbook, traps are given less attention than in previous editions. But that doesn’t make them any less important to the game, or any less tricky for the DM to … Read more

D&D and Mental Health: Therapy, Autism and Exploring the Things We Can’t Just Say

A few weeks ago, a listener reached out and asked how we manage players with special circumstances. She was DMing for her brother, who’s on the autism spectrum, and hit a trigger that made him feel like his character was ruined. And even though she’s a therapist, that reaction surprised her. None of the 3 … Read more

RPG Communication Breakdowns

It’s one of the hardest things for any DM to handle: What do you do when the way you see the game and the way the players see the game is no longer in sync? You describe something as super dangerous, and a PC runs up to give it a hug — then the players … Read more

D&D Errata: Love It or Hate It, Here’s How We DM It

WotC as a company has long used errata as a way to keep its competitive games, like Magic: The Gathering, working as intended. But just several years into D&D 5E, they’re still releasing new errata that impact books printed years ago that have been used at tables for years since. Some of it just clarifies … Read more