DMing Big Character Changes: How to Handle PCs Shifting Alignments, Races, Classes, and More Without Ruining the Game or That Player’s Fun

Dungeons & Dragons used to have cursed treasure that would suddenly cause big changes in player characters — like the Helm of Opposite Alignment and the Girdle of Opposite Gender. These were transformations that could ruin a character for some players, so we see less of that in most RPGs today, but they can still … Read more

14 Tips for DMing First-Time RPG Players

Of all the roles the DM takes on, none is more important than bringing new players into the hobby. DM a game, and your player has fun for a night. Teach someone to play, and they may have fun for the rest of their lives (or think you’re a gigantic weirdo — it’s a win … Read more

15 Tips for Running RPG Villains: Playing BBEGs Your PCs Will Love to Hate

It’s the Big Bad Evil Guy (BBEG)! The font from which all the pain in your campaign should spring. … So, how do you make sure that NPC is epic and inspires your PCs to true desperation like Darth Vader and not a sniveling mama’s boy like Joss Whedon’s Steppenwolf? It can be a fine … Read more

D&D Alignment: The Good, the Bad and the Ugly for Your TTRPG Campaigns — RPG MythBusters

“Alignment doesn’t matter!” We’ve heard it all over the place, but alignment has been a part of D&D — and most RPGs in some form — for decades. And it’s been played differently through every edition. Is it worth your time? Does it make things worse instead of better? Does it have any benefits players … Read more

The Players’ Review of Storm King’s Thunder: The Whole Party Spills the Tea on Tony’s Version of #SKT

For the first time ever, we brought the whole team together to recap DM Tony’s very highly customized version of Storm King’s Thunder. Hear what all 5 players and Tony thought of the game and what they have to say about the CRAZY MAGIC ITEMS in it, his changes to the campaign, fitting in their … Read more

Storm King’s Thunder DM Review: The 9 Deviations DM Tony Used to Make D&D’s Giant Globetrot His Own

When is a book module not a book module? When the DM throws in birthday games, a modifiable Spelljammer airship, legendary weapons tied to every character’s backstory, and more deviations from the standard campaign than we could count. That’s how DM Tony made Storm King’s Thunder his own. We just wrapped this epic campaign at … Read more

Bringing Your RPG Campaign World to Life: 37 Tricks to Give Your Setting a Soul

Do your players feel into the campaign setting you’re running, or is it just generic D&D world #124 to them? What can you do to bring that world more to life and make it feel unique to you and your players? What makes a D&D session feel like more than just a glorified board game? … Read more

RPG MythBusters: PC Party Balance Is Essential! … Maybe Not as Much as You Think?

Party balance: It’s the most important thing every new campaign needs, right? Maybe not. Is there anything a party really NEEDS to have? Can your players survive without a healer? Or a thief? Or a meat shield warrior? Will they still have a good time? In general, we’re big fans of letting each player play … Read more

TTRPG Party Dynamics: How We Want Players to Work Together and What We Do When They Don’t

The biggest variable in any TTRPG campaign isn’t the dice, the monsters, or even the unbalanced psyche of an exasperated DM. It’s the players themselves and the party dynamic they create both in the game with their characters and around the table as the people they are. How do you want the party in your … Read more

Missing in Action: How to Handle Players Skipping Games and Scheduling Conflicts

The ultimate BBEG for any tabletop RPG is the calendar. And judging by the vast gallery of memes about this topic, that villain is nigh unbeatable. Whether our schedules are hard to align or players have important things that come up or someone in your group is just flakey, every DM has to deal with … Read more