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Bringing Your RPG Campaign World to Life: 37 Tricks to Give Your Setting a Soul

Do your players feel into the campaign setting you’re running, or is it just generic D&D world #124 to them? What can you do to bring that world more to life and make it feel unique to you and your players? What makes a D&D session feel like more than just a glorified board game? … Read more

RPG MythBusters: PC Party Balance Is Essential! … Maybe Not as Much as You Think?

Party balance: It’s the most important thing every new campaign needs, right? Maybe not. Is there anything a party really NEEDS to have? Can your players survive without a healer? Or a thief? Or a meat shield warrior? Will they still have a good time? In general, we’re big fans of letting each player play … Read more

TTRPG Party Dynamics: How We Want Players to Work Together and What We Do When They Don’t

The biggest variable in any TTRPG campaign isn’t the dice, the monsters, or even the unbalanced psyche of an exasperated DM. It’s the players themselves and the party dynamic they create both in the game with their characters and around the table as the people they are. How do you want the party in your … Read more

Missing in Action: How to Handle Players Skipping Games and Scheduling Conflicts

The ultimate BBEG for any tabletop RPG is the calendar. And judging by the vast gallery of memes about this topic, that villain is nigh unbeatable. Whether our schedules are hard to align or players have important things that come up or someone in your group is just flakey, every DM has to deal with … Read more

RPG MythBusters: Never Split the Party! … Or Should You?

One of the old, unwritten rules of most TTRPGs is “Never Split the Party!” We tease our players with the risks and watch things go haywire when they don’t listen. But is splitting the party actually so bad? Can you play “Character Karaoke” and make sure everyone still has fun? In truth, though, we usually … Read more

How to DM Epic-Tier Games: 19 Tips for Running – and Ending – High-Level TTRPG Campaigns

Every campaign gets to level 1, but how many make it to level 20? How do you challenge players who wield actual cosmic power? Is it fun to be kings, queens, warlords and arch-mages — and take on the responsibilities that may come with those titles? How does the DM/GM make epic-level enemies feel challenging … Read more

Party Downtime: When, How and Should You Let the Players Pursue Their Own Character Goals?

Downtime: It’s when we play, when we sleep and when we record podcasts. Everyone needs some downtime, right? … Maybe. Do you actually give your player characters downtime? Or do you keep them slaloming down the plot with barely a weekend to get their equipment sharpened? What do you let the PCs attempt when they … Read more

When the DM Isn’t Having Fun: How to Fix a Game That Feels Like a Chore

You studied the RPG books. You recruited the players. You started a New Game. Every week (or weeks or month) you get everyone together and run them through a world you control! … What if you don’t like it? What do you do when you find yourself running a TTRPG game you don’t enjoy? The … Read more

When Metagaming Goes Wrong: How Do You Stop Out-of-Character Knowledge From Ruining Your Game?

No matter how much we say it’s the DM’s world, the players know the game too. They have access to all the books, all the lore, even all the monster stats! Sometimes that’s a big help. Other times, it can be a problem for the campaign you want to run. Have you ever had players … Read more

Bringing NPCs to Life: How to Build Legendary Characters Your Players Will Talk About for Decades

Characters bring a story to life, and that goes double for your TTRPG campaign. The best of your NPCs will become legends, most of the rest won’t be any more memorable than the thousands of monsters your players slay along the way. But how do you bring those NPCs to life in a way your players … Read more